
Indie Game Developer 🕹️ Pixel Artist 🎨 Managing @FOCSdev
Joined August 2018
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More recent screenshots of my game, ECO's Journey :)
store.steampowered.com/app/2…
Meet ECO, your little Desktop Companion 🌱
Steam: store.steampowered.com/app/2…
Itch: cdisco.itch.io/ecos-journey
#indiegame #Steam #pixelart #indiedev
Meet ECO, your little Desktop Companion 🌱
Steam: store.steampowered.com/app/2…
Itch: cdisco.itch.io/ecos-journey
#indiegame #Steam #pixelart #indiedev
11. Following point #9, You’ll get bored of making your game. Keep the momentum going no matter what
12. If it’s commercial, you MUST market it to your target audience. Don’t skip marketing!
13. A short but finished game is better than a long but unfinished game.
6. Keep your shiny ideas in a “maybe-in-later-updates” list to remove them from your mind and to prevent the scope from growing before finishing the game.
7. Don’t be a perfectionist. Everything can be patched and fixed later after release.
Over the last couple of months, I paused development on the game I had announced — the scope was just too big for me at the time. I still plan to scale it down and release a demo in the future.







