Jan Kavan retweeted
Attention to all patients awaiting admittance: the ASYLUM is now open!
STEAM: store.steampowered.com/app/2…
GOG: gog.com/en/game/asylum
Thank you for the amazing support over the years. It's been a wild journey. Enjoy the game!
I like how BlueSky is at this moment lean, fast and clean. Meet me there. bsky.app/profile/jankavan.bs…
To finish this thread, I am including an excerpt from a part I am calling 'Night Mood.' Let me know how you like it. It's a huge step away from what I normally compose, but I am enjoying this ride a lot!
Another short excerpt from my album is part I call "Space17", which combines polyrhythms with moody shifts and crossfades.
Omri Cohen, who is somewhat of a @vcvrack Jedi, was a tremendous help to me. His YouTube content is insanely good (read more here: vcvrack.com/news/Featured-Ar…)
I have some exp with HW modular and Softube, but I never did anything serious. I always ended up empty-handed after playing with modules. This time it's different. The album will be a flowing soundscape with a carefully thought-out form. (sample from the part called "clockin'")
🧵I am working on a new album using purely VCV Rack 2. It's been a fascinating journey so far. If you are interested, read up.
Jan Kavan retweeted
The launch trailer for SILENT HILL 2 just arrived!
Face the horrifying Pyramid Head in the tense psychological horror experience with the danger lurking in every corner of the fog-shrouded town!
#SILENTHILL #Konami #BlooberTeam
Big congratulations to @BlooberTeam for achieving the impossible-Silent Hill 2 Remake. 🍷 From the reviews (not counting the Polish one), the game did way more than expected. In 2 days I'll be entering Silent Hill, a huge inspiration behind Someday You'll Return, myself.
Jan Kavan retweeted
Po letech jsme se zase vrátili k podcastování. :) Nultou epizodu Level podcastu berte jako výkop něčeho, co bychom rádi do budoucna dělali častěji - tedy společně kecali o hrách, Levelu a všem, co se kolem nás točí.
Audio: levelcz.podbean.com/
Video: youtube.com/watch?v=h9I8YbBv…
Jan Kavan retweeted
You can now enroll in the October cohort of my 'Designing Cities for Video Games' course, and learn how to design memorable and believable cities for video games!
Enroll now for a 10% off early bird offer: maven.com/dimopoulos/designi…
Replying to @CBEsoftware @thoughtrise
So I recommend leaving sound design only until you are ready to test music implementation.
Replying to @thoughtrise
First, no matter how adaptive your music is, testing hours will always kill any of it. My approach is that music is, by default, off, and you have to switch it on using an in-game console command. Music testing is essential but should be left to specific test cases.
Replying to @GothamChess
Congrats! That was an incredible performance.
Replying to @WadjetEyeGames
Anytime! I hope this nonsense will fade out ASAP.
I have known Dave, aka @WadjetEyeGames, for many years, and I fully support him. He would definitely be the person I'd go to if I had a project that fits his portfolio. I hope this madness ends soon, you don't deserve it at all, Dave.
Apologies in advance for the drama.
Yesterday Victor Pflug (the artist of Primordia) accused me of refusing an audit request and not paying royalties. These accusations are his latest step in a long-running harassment campaign against me and Primordia's other co-creators. It's hard to put into words what Vic has put us through over the last year. There's a LOT to unpack, but I'll try to keep it as brief as I can.
In April 2023, Victor wrote me to say that his "accountant asked for a sales audit." This request was vague and unclear, so I asked to speak to the accountant to find out what Victor wanted. Rather than putting us in touch or even giving me his accountant's name, he accused me of breaching our original contract for not complying. He demanded sole control of Primordia's distribution and revenues. He even hired lawyers and threatened to sue me. His co-creators Mark and James have had similar experiences, and stood beside me against Vic's threats. I am eternally grateful to them.
I've always known Vic didn't like me, and I've come to learn that he hated me more than I ever realized; including writing about wanting to see me dead, among other things. I won't repeat the things I read, but they terrified me.
While it's true that I have sometimes paid late, I try to be transparent and have taken steps to improve and streamline the payment process. In the end, I'm just one person trying to do right by the people I work with, and I have done my best to satisfy Vic's increasingly erratic demands.
This last year has been an exhausting exercise in vigilance, waiting to see what he might do next. We tried to take the high road as he disparaged us on forums, invented alternate histories, and claimed sole credit for work that he didn't do. Before anyone believes Vic's wild accusations, I hope they'll consider my long track record and the many developers I've worked with over the years.










