Join us over at Bluesky: https://xitter.cf/t.co/8xJJMOc8gP CAVRN is a research group for augmented, virtual, and mixed reality researchers.

Joined August 2022
CAVRN is moving to Bluesky (@/cavrn.bsky.social)! As we wrap up the year, we will continue updating here to make sure as many people as possible join us in the move. bsky.app/profile/cavrn.bsky.…
33
This week on CAVRN, Tyler Blackman and Daniel Harley reflect on the promotion of the Apple Vision Pro, its branding as a ‘spatial computer’, and conceptions of spatiality and spatial media within and across XR disciplines. Check it out here: cavrn.org/xr-as-spatial-medi…
1
65
CAVRN welcomes Tyla Stevenson, who provides a critical review of this year’s Helsinki Fashion Week, which was held on an online virtual world-building platform. Read more here: cavrn.org/notes-on-helsinkis…
104
Emma Kaylee Graves-Sandriman joins us again on CAVRN to examine fiction references in UK news coverage of extended reality. Check it out here: cavrn.org/fiction-references…
1
2
93
This week, CAVRN welcomes Nili Steinfeld to investigate the unique mechanisms underlying VR’s capacity for changing one’s attitudes toward outgroups. Check it out here: cavrn.org/parasocial-intergr…
1
116
What are the implications of the creative practices made possible by Vocaloid technology? This week, @caitlyn_nmc discusses ‘virtual performers in augmented reality’ at the intersection of gender, technology, and Hatsune Miku. Check it out here: cavrn.org/augmentations-of-c…
2
211
This week on CAVRN, we have @MaxwellFoxman's review of Lisa Messeri’s “In the Land of the Unreal: Virtual and Other Realities in Los Angeles,” an ethnographic exploration of VR through its enthusiasts and innovators in LA. Check it out here: cavrn.org/book-review-lisa-m…
1
3
135
Join us this week in welcoming Yu Shan, who explores the influence of VR on China’s humanities education and how a trend toward further digitisation has shaped the imaginary of humanities education in China. Check it out here: cavrn.org/can-virtual-realit…
3
154
CAVRN welcomes Sandra Ponzanesi to explore how VR, used as an ‘empathy machine,’ can be empowering and innovative but also carry implicit biases and detrimental effects for vulnerable groups, like migrants and refugees. Read more here: cavrn.org/virtual-reality-as…
1
126
This week on CAVRN, @borah, @leedaniellekl, @dimu233, @_avishnevskaya_, @bsirom, Ron Price, @OnurRamazan_, and @YoonJoo4 investigate the associations between VR, empathy, and information sharing intention. Check it out here: cavrn.org/virtual-reality-an…
2
5
622
CAVRN (@cavrn.bsky.social) retweeted
Awesome to be at the @CAVRNetwork post-conference as part of #ica24 where we get a nice survey of global VR research before diving into the big gap in studying the Chinese market
1
5
338
CAVRN welcomes @bsirom to explore the promises and dangers of VR use for humanitarian practice from a critical-cultural perspective. Check it out here: cavrn.org/exploring-proper-d…
2
3
199
This week @kylejmoore looks at the role of AR and play in the metaverse and mixed reality infrastructure platforms. Check it out here: cavrn.org/how-play-shaped-au…
1
225
This week researchers @lucyamsparrow Caiti Galwey., @benloveridge , @SolangeGlasser , Margaret Osborne, and Ryan Kelly develop an ethical framework for using biometric data in artistic performances. Check it out here cavrn.org/the-body-as-data-i…
1
1
272
CAVRN asks us to consider death this week — Tonya Meyrick, Stefan Greuter, @HawkerKiah, and @parrotluke Heemsbergen explore how digital tools enable exploration of death. Check it out here cavrn.org/dying-in-vr-ar-xr-…
89
CAVRN (@cavrn.bsky.social) retweeted
Hopefully an interesting read to take with you for the holidays! I summarize a handful of articles about game engines and their importance to the metaverse and other virtual spaces!
Replying to @MaxwellFoxman
@MaxwellFoxman looks at how the ideology of game engines impact how we come to understand and use XR - game engines are integral to metaverse ecosystems and we should pay attention to how they shape production and consumption in digital spaces cavrn.org/dis-unity-why-game…
2
4
563
We are kicking off the new year with Emma Kaylee Graves, discussing the significant influence that tech companies that make XR hardware and software have on reporting on XR - check out her work here: cavrn.org/the-power-of-techn…
76
Aurelia O'Neil joins CAVRN to review Curtis Hickman’s Hyper-Reality: The art of designing impossible experiences and focuses focusing in particular on a need for greater emphasis on user safety; user privacy; and age-appropriate content. cavrn.org/beyond-boundaries-…
1
1
193
CAVRN (@cavrn.bsky.social) retweeted
A new worker-owned game website, you love to see it
Hi! Welcome to Aftermath. We (@LukePlunkett, @Vahn16, @rcmacleod, @xoxogossipgita & @Papapishu) are a new worker-owned, reader-supported website about games, internet culture and beyond. tinyurl.com/3uysmrh6
3
24
2,041
CAVRN (@cavrn.bsky.social) retweeted
Hello friends. It's that time of my life when I am starting to prepare the whole tenure package. If you have used ANY of my work in your classes, could you reply or message me so I could get access to your syllabi? Thanks!
1
3
11
1,398