
ᕕ( ᐛ )ᕗ Graphics- and game programmer. #thegunk , #steamworld heist & dig2 at @thunderfulgames
Sweden
Joined June 2011
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I can finally start showing some of the tech I made for #TheGunk at @Thunderfulgames. 😃 This is the non-destructive workflow for adding blobs of gunk to a scene. Brush actors generate voxels + raymarched SDF.
#screenshotsaturday #gamedev #UnrealEngine #UE4 #xbox #procgen
Jarl Larsson retweeted
“You need an underpaid person AND a robot to do the job of a person, but worse” really sums up the whole AI thing quite nicely
It seems some people are still confused about how autonomous the Optimus bots were at the Tesla event. This clip is from another video Tesla released a while ago. It shows how the bots are controlled remotely using a haptic suit, kind of like puppets.
Also, during the event, the operators were speaking through a microphone. None of the bots were talking on their own. In short, all the hand movements and speaking were done remotely, but the walking was autonomous.
Jarl Larsson retweeted
Consider how dumb this would sound in any other artistic context. You go to a museum and put on a pair of glasses that changes the paintings. You go to a concert and put on headphones that changes the music. Gaming is tech adjacent in a way that produces really stupid ideas
There's a future where you and your graphics card decide what a game looks like, not the developers. Read the full story: trib.al/gQsdOCx
Jarl Larsson retweeted
Using AI to write production code is similar to outsourcing. You are no longer doing the fun stuff: designing and writing high quality code. Instead you: Review bad code N times to make it somewhat acceptable, panic fix bugs in production, maintain ever growing messy code base.
Jarl Larsson retweeted
I swear Unreal is so obtuse sometimes. You find a setting like this:
bAllowTrafalgarQuilting
It has this tooltip: "Useful when wanting to allow for Trafalgar Quilting."
Documentation only has that same text. Search online only brings up that one page in documentation.
🥳
Once @Microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.
devblogs.microsoft.com/direc…
Microsoft
Jarl Larsson retweeted
Nah man don’t buy AirPods. You need the Sony WH-1000XM5-WHCH720N-WF1000XM5-CH520
Jarl Larsson retweeted
Do something that scares you every day.
If you do that, then each day, little by little, you will be scared. Every day will be scary, and your life will be very scary. 💫
Jarl Larsson retweeted
game companies should have an “I told you so” clause, where if the game flops this bad the entire executive branch gets laid off and the dev team gets another shot to make a game they think would actually be good
Concord is going offline beginning September 6th blog.playstation.com/2024/09…
"However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended. Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.
While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.
Customers who purchased from other digital storefronts will also be refunded. More information about refunds from Steam and Epic can be found below:"
Jarl Larsson retweeted
The adventure begins again! The #TeaserTrailer for Croc Legend of the Gobbos has dropped, and the nostalgic feels are strong. Join Croc as he jumps, swims, and tailspins on his quest to rescue the Gobbos, face off against the evil Baron Dante, and save the day!
#IndieGames























