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Hi everyone!
When we founded BullSync we had one goal. To create a darts application that's accessible for everyone around the globe.
The story started back in November of 2025. My brother James owns a pub in The Netherlands with more than 8 dart lanes and over 22 teams play at his pub every week.
A lot of dart federations and players desired to have a digital system like a tablet with darts software instead of the physical scoreboard with manual score writing.
The advantage of digital systems is that entered scores are saved instantly, it's much easier to track everyone's performance and average scoring per person or team.
The biggest upside is that organising tournaments is now way easier because you can send all the matches to the tablets, and the data is being sent back, plus the game flow is way faster,
so people can play more games!
So, happy ending right?
Well.. no.
The professional dart applications have a monopoly over the whole market and charge an exorbitant amount of money from dart federations to host tournaments, with high subscription fees for
regular players to access basic functionality. A standard tournament consisting of 40 people can easily cost over $400 just for the software. Not to mention the rental of tablets.
While paying $1 per person, per match, players are still greeted with advertisement videos, pop-ups and other flashy nonsense.
Me and James? We were tired of it.
So we thought to ourselves, we can do this better. Let's make our own application. From the darts community, to the darts community.
We started working on the foundation of BullSync with several clear rules for ourselves.
It has to be free for every player. Every game mode, every training module.
A subscription is not necessary to play, neither is the need to register.
BullSync needs to be able to run on a $99 tablet.
BullSync must be able to run without the necessity of downloading an application.
No video advertisements, no pop-up advertisements, or anything else that we find annoying.
The costs for big users like dart federation hosted tournaments should be absolutely affordable and reasonable. (Since the application is not finished yet, the hosting of tournaments is now free for everyone. This module is currently in full development.)
BullSync needs to be able to play offline.
All users should be able to keep track of their averages, performance data, and checkout percentages etc, for absolutely free.
The servers need to keep running, and yes, that costs money. We have several ideas to make ends meet for the application.
- By holding BullSync tokens on the Solana network you automatically help the project. All of the creator fees go towards the benefit of its users, be that the creation and maintenance of the application, or to fund airdrops, burns, buybacks, locks, you name it.
- It is our goal to do campaigns and sponsorships instead of advertisements. Imagine BullSync turning green for a week because a worldwide beer company sponsored us, for example.
- We want to offer our users a BullSync Premium to support the platform. This is a subscription service, but is not pay-to-play — more in the form of cosmetics, for example. No pay-to-win mechanics, no shenanigans.
Now on a personal note:
I noticed something today while I was working on BullSync.
Going through the analytics, I saw a huge growing player base of people from China in the last 30 days, and it got me thinking.
The Play/App Store is not available in China, but BullSync.app is! Because it's a web-based application hosted in Europe that's accessible with any browser, anywhere in the world.
This immediately brought a smile to my face.
I checked the analytics further and we are also gaining popularity in the northern parts of Africa. My suggestion is that because BullSync is so light, it can be played on any device. And because it can also run offline,
it's very inexpensive to use.
I'm not entirely sure if this is all true, but I can see a clear pattern of people from those countries visiting the website, playing games and staying longer.
And because of this thought process... I want to optimise it even more, keep it free for everyone and hope that everyone has a great time with the application.
Thank you so much for taking the time to read this.
It means a lot.
We continue the development of BullSync with a huge smile on our faces.
GAME ON!
Best regards,
~ Leon & James
The BullSync Brothers.
Had a wonderful weekend so far?
That's awesome! We want to make it even better by announcing that we have been making changes and fixing major bugs on our platform. 😁
For example, we now have a smarter live refresh, which causes less server traffic and pauses updates on inactive tabs.
$BULLSYNC will continue to improve! 🎯
View more changes here!
bullsync.app/changelog
🤖 Made with AI
BullSync retweeted
And this is exactly why CrypTok has such a bright future.
Actually earning from creating your own content is something many and I mean MANY people are looking for!
But it’s not even just about earning — CrypTok also brings communities together.
CrypTok has already brought so many people from its community over to SVG and BullSync and I can see people from both communities heading over to CrypTok too, myself included.
The future of social media starts here...
All I'm seeing is Creators complaining about the Creators Revenue Share, reaching an actual person for customer service and I've always seen folks talk about being restricted. Never know why, but you do. I expect to get restricted just based off of what my account represents 😂, but anyways.
The Revenue sharing thing is a real issue. Across all apps. I see it everyday.
We have it to where 100% of the tips and monies you receive.... Go to you. Thats it.
Anything you post can be tipped. No hoops, hurdles, barriers. Only thing stopping you... Is you.. because you havent made a profile.
Anyone can join. Any project. Meme or Utility. Doesn't matter. Come one come all. Theres so much more.
Quit stressing about it and help build the next thing. Be early on something good for once. There's not any bots to rug you. It costs nothing to join.
It's not only a crypto platform.
We want it all on there. We want the content to match my millennial liked playlist on @Spotify
We want it as random as a group of flies over a cow patty
We want it as random as the acne on your forehead
You get the point?
Yes Crypto is the back bone.
You can change your layout to not show crypto predominantly though.
Bring your MeeMaw and lets drink some tea and spill it
Great for the trenches as it brings people together, thank you @Pumpfun!
🤖 Made with AI
Our main goal with the Pumpfun App is to help grow the market for onchain trading by 100x.
We need to make it much easier for new users to get involved. The learning curve to become an active trader in our space is still far too steep.
One of the big steps we took to solve this was the recent introduction of social features to the app. Most importantly, callouts provide a way for experienced traders to share their insights to all of their followers - and via our social feed, anyone else scrolling the app.
However, the current incentives to provide good insights via callouts are poorly optimized.
At the moment, if you provide a highly valuable callout that convinces people to trade the coin, there’s an improved chance that this results in higher unrealized gains for you. This is far from guaranteed, though, and staking your social capital for a highly uncertain reward is what can sometimes cause bad behavior.
What if there was another stream of income that could reward you for the quality of your callouts, no matter how your own trade ends up playing out?
BullSync Development Update 🎯🐂
I've learned a valuable lesson this week from a very successful entrepreneur in real life. I'm building a company application for them, and he was so accurate in his statement:
80% of the beginning is done in 20% of the time, but 80% of the time is spent in the last 20%.
The more I'm building BullSync and creating its ecosystem, the more time it takes to get it done and bug-free.
🧵
We still see a spike in China and in northern parts of Africa.
Darts is very popular there, and because we're free to play, work on cheap devices and don't require you to download an application, we see a lot of movement there.
Also, BullSync works offline, so whenever you enter a game, it's basically offline.
When you turn on airplane mode whilst playing, you can still finish your game.
The only time internet is required is when you finish the game or want to livestream it to the BullSync website.
In northern parts of Africa, internet can be very expensive.
People may rely on mobile networks and data costs can be a luxury for them.
Unlike us, who can do almost everything on the internet without breaking a sweat.
They can use BullSync without the need to constantly consume data, have a mandatory internet connection, create an account and many more things.
Last note!
We are also working on monetization.
But we also believe that you can only sell a product when it's absolutely ready.
- The LAST thing we want is advertisements. They're annoying, horrible and just plain old dumb, in our opinion.
- We don't want users to have to watch a video before they can enter a match, as that would be disruptive.
- We think a sponsor is OKAY, but not if it's flooded into every game.
So, how do we tackle this?
We could make a premium membership available, that's cool, but who actually pays for a darts application every month? Some people do, but it's not enough if you don't gain anything from it, since we want to make BullSync 100% free for everyone.
We are thinking about: Campaigns.
Scenario: A big business buys a BullSync campaign for two weeks. The whole theme of the website will be branded with their company for the duration of what they paid for. A good example would be Heineken.
The theme would be green. Confetti becomes beer. A subtle logo behind the scoreboard. Everything will be subtle, but the branding will be noticeable enough that, in your mind, you know: This is Heineken. Without it being intrusive or game-breaking.
Also, we are working with dart federations so that when they want to host tournaments, they pay a certain fee for a whole season, for example.
THIS IS STILL IN HEAVY DEVELOPMENT.
A lot of the revenue can be brought back to the token for burning, marketing, building liquidity, getting exchanges onboard and whatnot.
In the end... building something takes time and I'm glad you're all here. It means the world.
- BullSync Team















