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I have moved to my personal twitter @mkrolgd ! https://xitter.cf/t.co/msqzlJqZMv https://xitter.cf/t.co/H0eyVl29nH

Poland
Joined September 2015
Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)Photo by Nerf/Buff (@BuffNerf)
I have moved to my personal twitter account @mkrolgd , catch me there!
Randomness in Games: A Long-form Analysis buff.ly/2m7VBQ4
Overwatch - Early In Development Gameplay Footage buff.ly/2zkj460
How to Choose a Theme for Your Game buff.ly/2z9XGjE
Art Direction Autopsy: X-Com: Enemy Unknown buff.ly/2Af4tGD
Daniel Cook: Game Design Theory I Wish I had Known When I Started buff.ly/2y6jvfi
Behind the addictive psychology and seductive art of loot boxes buff.ly/2yj4Z7r
Applying 3D Level Design Skills to the 2D World of Hyper Light Drifter: buff.ly/2kM2MwH
Four Lessons from ex-Naughty Dog's Bruce Straley: buff.ly/2gvpDHW
You Suck at Showcasing Your Game buff.ly/2klChxU
Bioshock - Designing the Opening Level Interview - Documentoid | Destructoid buff.ly/2x8v890
Stormlands and the million-man raid: Obsidian's cancelled Xbox One exclusive buff.ly/2wAwAwA
The Metrics of Space: Tactical Level Design buff.ly/2y3UO4x
Hitchhiker's Guide to Rapid Prototypes! buff.ly/2jlkBSs
On games as philosophy experiments, from Fallout to Soma buff.ly/2jgQ5ZK
Indie Polish: Making the Most of the Last 10% buff.ly/2eShNdT
New episode time! Listen in as we breakdown all the clever game design techniques used in @PUBATTLEGROUNDS bit.ly/2vM7tGJ #gamedev – at Scottdale, GA
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Supergiant Games' Greg Kasavin On Creating Pyre And Reflecting On GameSpot buff.ly/2wkO1V3
Accessibility - The Curb Cut Effect - Extra Credits buff.ly/2vuqv9k