🌊A game studio building mobile games, player economies, Web3 & GameFI experiences. Creators of @EndlessClashRPG https://xitter.cf/t.co/oPLur3vClY

Metaverse
Joined January 2022
🚀 Endless Clash Strategy RPG is NOW LIVE! ⚔️ Our game is officially available on the App Store and Google Play! 📲 Download Now & Win Rewards! 🍎 App Store: apps.apple.com/app/endless-c… 🤖 Google Play: play.google.com/store/apps/d… 🎁 $100 GIVEAWAY! ✅ Download the game. ✅ Take an in-game screenshot. ✅ Share it in the comments below. 🏆 4 lucky winners will receive $25 each! 🎙️ LIVE AMA TOMORROW! 📅 October 19 | 17:00 UTC (20:00 Türkiye Time) Our CEO, @YTBaranOzcan, will host a live AMA with our community! 📍 t.me/BrnTokenTR 💰 An additional $100 in rewards will be distributed during the AMA! 🔥 $200 IN TOTAL REWARDS! Join us, explore the world of Endless Clash, and don't miss our AMA! #EndlessClash #GameFi #PlayToEarn #RPG #Web3Gaming #Airdrop
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🇹🇷 @EndlessClashRPG is now live in Türkiye! Players in Türkiye can now download and play Endless Clash on both Android and iOS. Our next step is to prepare a broader marketing rollout for the Turkish market, aligned with the introduction of five new events and game modes. Our planned strategy includes: ◼︎Creator partnerships with major streamers across Kick, Twitch and TikTok. ◼︎Paid acquisition campaigns across Meta (Facebook and Instagram), TikTok and Google Ads, including YouTube, Google Search and Google Play. ◼︎Community events and tournaments designed to bring players together and build a stronger local community. Our experience across different markets continues to help us better understand player behavior, acquisition quality and how to improve the overall gameplay experience. A big thank you to everyone who has supported Endless Clash and shared feedback throughout this journey. We're looking forward to reaching more players in Türkiye and learning from this next phase of growth. #EndlessClash #GameDevelopment #MobileGame
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A Huge Thank You to Everyone Who Participated! ❤️ ⭐️ Here are the results! simpliers.com/tr/cekilis/son… We’ll be contacting the winners via DM. Congratulations, everyone! 🎉
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🎁 $100 AIRDROP — 4 Winners, $25 Each! 🔁 RT this post ⚔️ Join the Endless Clash community: xitter.cf/i/communities/17480481… ⏳ Duration: 5 Days Community members will also have a chance to get early access to Endless Clash before the global launch. 🏆 Once the competitive seasons begin, the Top 20 ranked players will earn USD rewards. Join early, strengthen your team, and get ready for the rankings! 🔥 #EndlessClash #Airdrop #Gaming #Giveaway #Web3Gaming

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📢 Official Announcement The A.M.A. session has been postponed by 2 hours. The session will now begin at 7:00 PM UTC (10:00 PM Türkiye Time). Thank you for your understanding.
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🎁 $100 AIRDROP — 4 Winners, $25 Each! 🔁 RT this post ⚔️ Join the Endless Clash community: xitter.cf/i/communities/17480481… ⏳ Duration: 5 Days Community members will also have a chance to get early access to Endless Clash before the global launch. 🏆 Once the competitive seasons begin, the Top 20 ranked players will earn USD rewards. Join early, strengthen your team, and get ready for the rankings! 🔥 #EndlessClash #Airdrop #Gaming #Giveaway #Web3Gaming

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We apologize for the delay; the game's launch, which was set to be announced tomorrow, has now taken place.
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🚀 Endless Clash Strategy RPG is NOW LIVE! ⚔️ Our game is officially available on the App Store and Google Play! 📲 Download Now & Win Rewards! 🍎 App Store: apps.apple.com/app/endless-c… 🤖 Google Play: play.google.com/store/apps/d…
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⚔️ Good afternoon, everyone! Are you ready? 🔥 ✅ Google Play Store: Our 1.9.8 update has been approved! ⏳ Apple App Store: Our 1.9.8 update is awaiting approval. (Current version: 1.9.0) 🚀 Once the App Store update is approved, Endless Clash Strategy RPG will officially open to our entire community! Get ready, the adventure is about to begin! ⚔️ #EndlessClash #RPG #PlayToEarn #GameFi #Turnbasedstrategy
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⚔️ Endless Clash Strategy RPG | Major Update! We have successfully completed a comprehensive update for Endless Clash! ✅ All identified bugs have been fixed. 🛒 The in-game store has been completely redesigned, with improvements to both its design and content. ⚙️ More than 10 optimizations and enhancements have been implemented. Before inviting our community to join the game, we have finalized all preparations. The new version has been submitted to the Google Play Store and Apple App Store for approval. Once the review processes are completed, you will be able to access the game! 📢 Exclusive Community Announcement Once the update is approved, our CEO @YTBaranOzcan will share all the details with $BRN investors and our community via Telegram. 🏆 Season #1 Is Coming — $USDT Rewards! We are currently in our final preparation season, with only 20 days remaining until it ends! Once the preparation season concludes, the official Season #1 will begin. Players who secure top positions on the leaderboard will receive $USDT rewards directly! 🔥 A new era of competition and rewarding battles is about to begin in Endless Clash! #EndlessClash #BRN #GameFi #PlayToEarn #RPG
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BRN Metaverse retweeted
⚔️ Endless Clash Weekly Patch Note: 🛒 Our most important update this week will take place in the Store. We have made changes to our Store UI and UX, and added new additional packages. Some packages will appear for 24 hours, while others will be available for 7 days. 🎁 Some special packages, however, will be so unique and valuable that they may appear only once. We plan to complete this update on Friday. After that, we will bring our major supporters in Türkiye into the game. 🔥 Starting next week, we will begin the coordination of various events. Five new events such as Clan, Clan Wars, Server Boss, Clan Boss, and Survival Rogue will begin to be coded. 🚀 Once this development is completed, we will fully enter the Turkish market with the official launch in Türkiye. Along with this, to make it easier for the Turkish community who love #PlayToEarn and #GameFi to acquire $BRN, we will list on a Turkish exchange. This will not be limited to just one exchange. A more detailed roadmap regarding this will be shared soon. 💪 Stronger price, stronger community! #web3gaming #mobilegaming #Metaverse
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⚔️ Endless Clash Weekly Patch Note: 🛒 Our most important update this week will take place in the Store. We have made changes to our Store UI and UX, and added new additional packages. Some packages will appear for 24 hours, while others will be available for 7 days. 🎁 Some special packages, however, will be so unique and valuable that they may appear only once. We plan to complete this update on Friday. After that, we will bring our major supporters in Türkiye into the game. 🔥 Starting next week, we will begin the coordination of various events. Five new events such as Clan, Clan Wars, Server Boss, Clan Boss, and Survival Rogue will begin to be coded. 🚀 Once this development is completed, we will fully enter the Turkish market with the official launch in Türkiye. Along with this, to make it easier for the Turkish community who love #PlayToEarn and #GameFi to acquire $BRN, we will list on a Turkish exchange. This will not be limited to just one exchange. A more detailed roadmap regarding this will be shared soon. 💪 Stronger price, stronger community! #web3gaming #mobilegaming #Metaverse
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The new season of Endless Clash Strategy RPG has officially begun! Thank you to everyone who put in the effort and fought hard throughout the previous season. Don’t forget to check your Season Chests! This is our final preparation season. Once this season resets, starting with the next season, players who finish in the Top 20 of the rankings will be rewarded with both Season Chests and $USDT prizes. #web3gaming #metaverse #playtoearn #strategygaming #mobilegaming
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From roadmap to production: here’s where @EndlessClashRPG stands this week. Last week, we outlined 7 priorities for the next phase of Endless Clash. This week, several of them have already moved from planning into production. 1. Shop & Monetization — In Progress Pricing for the new products has been finalized. We’re continuing to redesign the Shop UX/UI and working on the placement of the new offers. The objective isn’t simply to add more products. We want the Shop to become a clearer part of the player progression experience, making relevant offers easier to discover at the right point in the player journey. 2. Battle Pass — Live The Battle Pass is now live with v1.9.0. 3. AFK Rewards Localization — Completed Localization issues across the AFK Rewards interface have been resolved. 4. New Content Localization — Completed Localization for all newly added UI/UX elements has been updated across supported languages. We also reviewed the terminology to make sure it fits mobile gaming conventions and in-game terminology, rather than treating localization as a simple word-for-word translation process. 5. New Event Systems — In Progress We’re continuing design and planning for the next wave of gameplay systems: ▪️Clan System ▪️Clan Wars ▪️Server Boss ▪️Clan Boss ▪️Survival Rogue The team is currently evaluating workload, dependencies and development priorities to determine the most efficient implementation sequence. 6. Season Chest — Live With the current season reset, players will become eligible for Season Chest rewards based on their leaderboard position. The system is now active. 7. Seasonal Ranking & USDT Rewards — Going Live With the start of the new season, players appearing on the global leaderboard will be eligible for the defined USDT rewards. This introduces another layer to the progression structure: Play → Progress → Compete → Rank → Reward A large part of last week’s roadmap has now moved forward. Our next focus is clear: Shop → Events → Seasons → Competition → Rewards We’re continuing to build #EndlessClash as a live-service game with an evolving progression system and new reasons for players to return every season. Build → Ship → Measure → Improve. #MobileGame #GameDevelopment #Web3Gaming
We don’t scale installs. We scale what we learn. We’ve completed the first 15 days of Endless Clash’s soft launch in the Philippines. 🇵🇭 Using the data from our previous tests in India 🇮🇳 and Egypt 🇪🇬, we made significant improvements to the game’s technical infrastructure and first-time user experience. The result? A clear increase in the percentage of players reaching the core game loop in the Philippines. ⚔️ Loading Completed → PvP 🇮🇳 India: 34.4% 🇪🇬 Egypt: 46.2% 🇵🇭 Philippines: 54.9% The Philippines result is: → ~60% higher than India → ~19% higher than Egypt Loading Completed → PvE 🇮🇳 India: 24.6% 🇪🇬 Egypt: 25.0% 🇵🇭 Philippines: 38.0% The Philippines result is: → ~55% higher than India → ~52% higher than Egypt These improvements weren’t accidental. After the India and Egypt tests, we made several changes to the early game experience: ⚙️ Completely redesigned the loading experience. 📦 Optimized the Remote Download system. 🚀 Increased CPU and RAM resources allocated to remote downloading and processing to improve download and processing speed. 🎮 Updated multiple screens and systems to make the first-time user experience more engaging. After these changes, the Philippines delivered our strongest results so far for Loading Completed → PvP/PvE conversion. But entering PvP or PvE once isn’t enough for us. The bigger question is: Are players repeating the game loop? 🇵🇭 PvP 3,233 players 26,513 PvP Match Searches → 8.22 searches / player 🇵🇭 PvE 2,241 players 25,198 PvE Match Starts → 11.29 starts / player PvP repeat depth is approximately 70% higher than our India benchmark. PvE repeat depth is: → ~42% higher than India → ~22% higher than Egypt Players aren’t simply trying the game. They’re entering the: PvP → PvE → Progression → Rewards → Repeat loop. And Endless Clash keeps evolving. 🚀 Last week: 💤 AFK Rewards went live. This week: 🎟️ Battle Pass is coming to the game. Next week: 🛒 More Shop Bundles and progression options will be introduced. After that: 🎮 New in-game events and gameplay content will gradually start entering the game. Our goal isn’t simply to add more content. It’s to build a stronger progression and reward loop that gives players a reason to come back every day. The data from the Philippines soft launch gives us an important foundation for the next stage of Endless Clash’s growth. Next markets: 🇻🇳 Vietnam 🇹🇷 Türkiye Our approach remains the same with every new market: Measure → Learn → Improve → Validate → Scale. Nigeria → India → Egypt → Philippines → Vietnam → Türkiye The Endless Clash journey continues. ⚔️ Thank you, Philippines! 🇵🇭❤️ #EndlessClash #MobileGaming #TurnBasedRPG
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We don’t scale installs. We scale what we learn. We’ve completed the first 15 days of Endless Clash’s soft launch in the Philippines. 🇵🇭 Using the data from our previous tests in India 🇮🇳 and Egypt 🇪🇬, we made significant improvements to the game’s technical infrastructure and first-time user experience. The result? A clear increase in the percentage of players reaching the core game loop in the Philippines. ⚔️ Loading Completed → PvP 🇮🇳 India: 34.4% 🇪🇬 Egypt: 46.2% 🇵🇭 Philippines: 54.9% The Philippines result is: → ~60% higher than India → ~19% higher than Egypt Loading Completed → PvE 🇮🇳 India: 24.6% 🇪🇬 Egypt: 25.0% 🇵🇭 Philippines: 38.0% The Philippines result is: → ~55% higher than India → ~52% higher than Egypt These improvements weren’t accidental. After the India and Egypt tests, we made several changes to the early game experience: ⚙️ Completely redesigned the loading experience. 📦 Optimized the Remote Download system. 🚀 Increased CPU and RAM resources allocated to remote downloading and processing to improve download and processing speed. 🎮 Updated multiple screens and systems to make the first-time user experience more engaging. After these changes, the Philippines delivered our strongest results so far for Loading Completed → PvP/PvE conversion. But entering PvP or PvE once isn’t enough for us. The bigger question is: Are players repeating the game loop? 🇵🇭 PvP 3,233 players 26,513 PvP Match Searches → 8.22 searches / player 🇵🇭 PvE 2,241 players 25,198 PvE Match Starts → 11.29 starts / player PvP repeat depth is approximately 70% higher than our India benchmark. PvE repeat depth is: → ~42% higher than India → ~22% higher than Egypt Players aren’t simply trying the game. They’re entering the: PvP → PvE → Progression → Rewards → Repeat loop. And Endless Clash keeps evolving. 🚀 Last week: 💤 AFK Rewards went live. This week: 🎟️ Battle Pass is coming to the game. Next week: 🛒 More Shop Bundles and progression options will be introduced. After that: 🎮 New in-game events and gameplay content will gradually start entering the game. Our goal isn’t simply to add more content. It’s to build a stronger progression and reward loop that gives players a reason to come back every day. The data from the Philippines soft launch gives us an important foundation for the next stage of Endless Clash’s growth. Next markets: 🇻🇳 Vietnam 🇹🇷 Türkiye Our approach remains the same with every new market: Measure → Learn → Improve → Validate → Scale. Nigeria → India → Egypt → Philippines → Vietnam → Türkiye The Endless Clash journey continues. ⚔️ Thank you, Philippines! 🇵🇭❤️ #EndlessClash #MobileGaming #TurnBasedRPG
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The Philippines is starting to discover @EndlessClashRPG 🇵🇭 We’re seeing creators across the Philippine gaming community pick up the game, create their own content and introduce #EndlessClash to their audiences. A big thank you to Kyxyn, XShark, FreskidoML, FilAndre, CEDXVI and Aloy TV Show for putting Endless Clash on your channels. For us, this is more than reach. It’s an opportunity to understand how the game generates organic interest, creator engagement and player acquisition within a new market. We’re continuing to test, measure and learn from the Philippines. ★Kyxyn tiktok.com/@_kyxynofficial/v… ★XShark tiktok.com/@xshark360/video/… ★FreskidoML tiktok.com/@odikserf/video/7… ★FilAndre tiktok.com/@filandrerbx/vide… ★CEDXVI tiktok.com/@cedxvi/video/768… facebook.com/reel/1518969336… ★Aloy TV Show tiktok.com/@aloytvshow/video… facebook.com/reel/1557661502… #GameDevs #MobileGame
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An item’s value shouldn’t end when it enters your inventory. In @EndlessClashRPG , we designed item and rune progression around a loop where duplicate resources can continuously feed into stronger builds. 3 items or runes of the same rarity + the required Token cost → 1 higher-rarity upgrade. Progression runs across 6 rarity tiers, from Common to Eternal. Runes also go beyond rarity, shaping hero builds through different mechanics including Damage, HP, Focus, Shield and Area Effect. Collect → Merge → Build → Progress. #EndlessClash #GameFi #MobileGame #GameDev
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A strong live service experience doesn’t stop when the player logs off. We’ve added a new Notification System to @EndlessClashRPG to surface key progression moments at the right time. Players can now be notified when Daily Quests reset, upgrades are ready in their inventory, or Energy reaches full capacity. The goal isn’t simply to drive re entry. It’s about building a better progression loop around timely player actions. #mobilegame #gamedev #indiegame
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A new milestone for @EndlessClashRPG . 🚀 🇪🇬 #1 in Egypt, according to AppMagic data! Step by step, market by market, we’re growing Endless Clash together with our players. And we’re just getting started. ⚔️ Thank you, Egypt! ❤️ #RPG #MobileGame #Strategygame #Web3‌‌ #GameDev #EndlessClash
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