Brian May retweeted
The first commercial game released with levels made with Scythe before Scythe is even out. The speed of making levels with Scythe!
Fans of indie horror games check out CRUSH DEPTH store.steampowered.com/app/3… #indiegame #horrorgame
Fans of indie horror games check out CRUSH DEPTH store.steampowered.com/app/3… #indiegame #horrorgame
Brian May retweeted
Been working on a small horror game with some friends. Give it a wishlist and get ready to drown! store.steampowered.com/app/3…
Been working on a small horror game with some friends. Give it a wishlist and get ready to drown! store.steampowered.com/app/3…
Brian May retweeted
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!
New features below! 🧵(1/6)
Brian May retweeted
Our biggest update yet, Into the Labyrinth, is coming December 12! Players will finally be able to enter the Grey Labyrinth and begin to unveil the mysteries of Rainbow Island.
Expect more info as we get closer to the release date! As always, stay wiggly.
Brian May retweeted
we’re in?? forbes???
forbes.com/sites/robsalkowit…
Brian May retweeted
I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)
Brian May retweeted
This is by far the greatest resource available for #GameDevs to see and learn from UI used in games today. Absolutely fantastic work.
This quoted post is unavailable.
Brian May retweeted
explained my current illustration I’m doing & asked my 5yo son for advice
Me: “Can you imagine the picture? What should I add first?”
My son: “a dumb person.”
Me: “you want me to paint a dumb person?”
My son: “no, a dumb person would draw that picture”
Brian May retweeted
🐕 help us name the npcs in our game or im going to name everyone after my dog and sailor moon
Brian May retweeted
HOT AND FRESH STUFFS!
Water and Fire VFX packs are featured in Day of the Devs with a nice discount!
Brian May retweeted
Frickin @dexbonus shrunk my 'Human by choice Alpha by nature' shirt and then when I put it on and it was clearly too small she said 'that's not very alpha'.
Genuine hater.
Brian May retweeted
Breaking: Bethesda Game Studios workers have unionized. Not the same as the QA union. This time it’s “wall to wall”… “241 developers including artists, engineers, programmers and designers”, per the CWA. And they say Microsoft has recognized the union.























