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Weird fantasy, retro futurism and surrealism dominate my vector artwork.
All handmade by a real artist.
Brett Stebbins 🗝️ retweeted
It's live! DOS-AGE Game now have themes; It's both synced to my website's theme and also as a standalone settings on DOS-AGE's website.
This new v0.13.2 build also offers new events and story, along with some QOL upgrades too. Full detail in devlog entry here:
mektxt.com/devlog/colour-the…
Brett Stebbins 🗝️ retweeted
Pixel Art Lighter is out now! ✨
I first made this tool for my game, but am releasing it free and open source for everyone.
Generate and edit normal maps and light masks, while keeping your sprites pixel perfect.
Hope it helps with your art or gamedev!
Brett Stebbins 🗝️ retweeted
Most frequently requested thing by players on DOS-AGE game is Endless Mode, a mode that isn't limited to 5 days in-game play time (no scores). Which will be included on the next v0.14 build.
Don't hesitate to send feedbacks! I'm looking and taking notes on each one of them. 🌹
Downloading now!!
When iPad? NOW iPad. Affinity for iPad is live 🔥
One app to craft it all, from anywhere at all: sketch, design, edit, lay out, then edit again, all on iPad. This isn’t a cut down companion, this is desktop power at your fingertips.
Download now: affin.link/affinityforipadap…
I have wanted this piece by @michaelmicasso for so long.😅
I saw that there was an edition on secondary, and snatched it up!
I’ve already pre-ordered!
If I could skip Halloween and go straight to downloading @Affinity on the iPad, I would!
Things your iPad will be doing next week that don’t sound real: handling thousands of unflattened layers, opening native InDesign files, exporting print-ready zines, masking the trickiest edges, and that’s barely scratching the surface 😉
Pre-order now: apps.apple.com/us/app/affini…































