@BrainezVisualsi
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visual effects & motion work: @a16z, @TheWeeknd, @NBAonPrime, @FaZeClan, @Warriors, @RamsNFL & More ✉ [email protected]
Atlanta
Joined July 2023
- Tweets2.4K
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- Followers3K
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Brainez Visuals | Max G. retweeted
bruh anyone saying that AI isnt creative is living under a rock. if you play with latest AI tools you can see its objectively creative AF. yes i know it was trained on human data, just like every single one of us was...
We recently had the chance to deliver 21 VFX shots in 17 days for the @AnaheimDucks 26-27 Game Intro.
Shoutout to @Caolo_ & The Ducks for trusting us on this, it was a pleasure to cook. 👨🍳
If you were in Honda Center last night you saw it first 👀
Here is our game intro for the 2026-27 season 🔥
#FlyTogether
I would also like to thank everyone involved with this.
It was a huge lift from everyone involved, and everyone on the team is unbelievably talented.
VFX Lead: 👋
3D Generalists: @Pycsorvfx @cxsh77
Environment Artist: @abrarahmedcgi
Roto: Studio 457, RotoCo
Simulation Artists: @xZombieFX , ssolelyvis
Rendering // TD Support: @FutharkStudios
this is a game changer and will be a great tool to use.
I hope other labs are able to replicate this & follow suit.
for those that don't grasp how crazy this is
GPT Image 2.5 Sunburst vs Ideogram 4.5
and by the way it's likely just simple masking/in-painting but it still surprises me it's not the default for the majority of image editing models.
you can tell it's in-painting because you can see the bush around my shoulder slowly turn into a line. it's the same reason my tattoos fade on why side of my arm (the closest to my t-shirt).
no excuse for chopping of half of my head though.
I'm going to have to try a workflow where I use this on every frame of a video.
Brainez Visuals | Max G. retweeted
Introducing Ideogram 4.5, the most precise edit model.
With each edit, leading models add artifacts, pixel shifts, and color changes. Ideogram 4.5 eliminates artifact buildup, making multi-turn editing possible.
Live in Ideogram, the API, and launch partners. Open weights soon.
this is quite the tool.
dvb is cooking
looking for 5 people to test @inkomeAI
for free.
drop a comment if you're interested.
only condition: have a YT channel getting at least 250K views/mo.
nitter.cf/notdvb/status/20984164…
I made a tiny 8.2mb swift app to help manage AI usage and juggle multiple accounts at the same time
I originally built it for myself since AI has become such a big part of my workflow, but figured other people might get some use out of it too.
$3.99 with lifetime updates: petal.bar
Brainez Visuals | Max G. retweeted
Everybody loves to hate on AI video but they're so wrong
The creativity it unlocks is absurd
Never in my life would turning around a video like this in under 24 hours have been possible
But here we are, and this is proof
Genuinely have so much fun making these
The biggest lie in fintech has been the “all-in-one” platform.
We lied too, but today we’re fixing that.
Introducing Payment Processing on Slash, powered by @whop
You can finally take card payments on invoices through Slash or use our SDK to add checkout to your own product.
Now the money that comes in lives where you already hold, spend, and keep the books, giving you operational simplicity and efficiency so you can focus on the needle moving parts of your business.*
your biggest constraint is time and money if you're a solo founder.
the team at @trymirage reached out to me and gave me early access to Tesseract & I have to say their product is pretty good.
tesseract gives your AI agent native video tools to edit footage, create motion graphics, and shape sound.
all in one editable project.
i haven't seen this many cool use-cases on my timeline since fable dropped. Probably saves solo founders hours.
Try it here: mirage.app/tesseract?utm_sou…
🤝 Paid partnership
We rebuilt After Effects and Premiere for GPT-6 Astra and Sol.
Introducing Tesseract.
The video creative suite for your AI agent.
Give your agent direct access to our creative engine.
No more clicking through software built for people.
→ Edit footage, motion, and sound
→ Make precise changes with full creative control
→ Revise and render directly through your agent
And yes, this video was made with Tesseract.
Get the ChatGPT plugin.
The internet made it possible to know anything. AI makes it possible to do anything. That changes what it means to be educated. And it demands a new kind of institution.
Announcing The Horowitz Andreessen Academy.
In partnership with Anduril, Anthropic, Coinbase, Google, Meta, NVIDIA, OpenAI, Palantir, Replit, Stripe, and more.
Incubated by a16z. San Francisco. Fall 2027.
this is incredible.
I'm amazed.
imagine how little barrier to entry the craziest ideas can become.
New essay for @every, by @afterimage
We believe we will look back on Astra as a turning point in how creatives use AI in video work.
For many months we were experimenting with different AI video approaches: generative workflows in ComfyUI, procedural animation with Python, motion design through the Cavalry and After Effects MCPs, and more.
All of these were fundamentally limited by a lack of control. Generative models could sometimes make cool images, but changing one thing without disturbing everything else was difficult.
Many of these generative tools weren't (and still aren't) built for true professional workflows.
On the other hand, general models starting around Opus 4.5 were decent at writing python code to deterministically edit images and videos, but the models were really bad at “seeing” the images and videos they were supposed to be editing, which made them impractical.
The day Astra launched, just from the rumors and marketing, our internal sense was "this might be the one". Then, when we saw the level of 3D detail people were able to achieve with Astra in Blender, we really suspected the model was finally able to "see" and iterate toward things that actually looked good.
While everyone raced to build cool (but often useless) demos of 3D worlds, we got interested in something else: compositing 3D assets into live action footage at commercial-grade quality. To this day, we are quite surprised by how few Astra demos focus on this ability. It feels like a breakthrough for us.
We tested a range of processes, from traditional VFX skills like masking and tracking to hybrid approaches like compositing Blender renders and generative imagery with real footage.
At the highest levels, Astra doesn’t replace someone with true domain expertise in VFX artistry. But, through these tests, it started to feel for the first time that the LLM was actually a viable tool in the kit. It worked well in concert with other tools to make professional results we could actually see ourselves using.
The coolest part about all this is that it makes it easy and painless to attempt visual effects on even the smallest projects and most off the cuff videos. We’re excited about the combination of casual footage and visual maximalism. Effects can now be completely over the top without feeling like the whole reason a shot exists.
Full "Vibe Check" with video examples & side by side Astra vs Sol comparisons (gift link) ➡️ every.to/vibe-check/vibe-che…
Insane.
Recent CG Project I worked on with @CalFootball
Worked on Environments, Lighting, & Modeling
#blender #blender3d #vfx