
I try to make YouTube videos and play video games I think. @thisisteamexe 🎯
Joined December 2018
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"hard to learn, easy to master"
What the fuck did I just read HELLO???????????
Replying to @dinmorgs
MnK player here and agree
The people crying are just shithouse. I was controller for a decade and switched in MWII and I actually can’t go back to controller.
Rule of thumb MnK is hard to learn, easy to master while it’s the opposite for controller.
Its easy to say "each have their own advantages and disadvantages" which is true, but in the case of modern FPS titles, the advantage for controller is one of the primary features of the game, shooting your gun. Controller players hardly need to worry about actually landing their shots in most titles, and get to focus more of their active mental thinking to other aspects of the game. Yes, PC players have better tools for movement, but what does that matter when your movement is full tracked by aim assist? If aim assist was significantly weaker, it'd be whatever. But most of the problem is how insanely overturned it is in most games. And with how much visual clutter most modern games have that just doesn't affect aim assist at all.
This would not be a problem to me if we had forced input lock in these games. Go ahead and have your aim assist, I just do not want to play against an input that gets aim hacks built into it because otherwise lower than average controller players would be at a disadvantage.
Its incredibly stupid to suggest "oh well if it's better, just switch!". No, I do not want to play the input that has its hand held. And I have played both inputs throughout my life. Raw skill expression is why I play mouse and keyboard.
MnK players are the biggest cry babies when it comes to aim assist. But this is nonsense. Both inputs have their advantages. You can flick and move way faster and more fluidly on MnK and have 26+ buttons you can bind to anything. But have to rely on pure, raw aim. We have aim assist on controller to combat that. It’s a leveled playing field. Both have advantages and both have disadvantages. People need to stop complaining about inputs all the time, it’s the lamest excuse for sucking at the game you play. If one or the other is so much better in ur opinion then fucking switch to it or play a different game.
The update feels so weird man. Its like my mouse input is off + half my shots just do not register. Its borderline unplayable and the first time in this games history that I just do not want to play it.
I just played against a riot shield player in TDM who was doing some actual generational shit. I love playing against really elite melee players that shit is so impressive.
I really do not understand how this can be added with AOMM still in its current state. Like why would I go to the PVE mode with less loot when I can just tune my AOMM and play in the friendly lobbies w/ full loot?
Horrible day to be literate.
Epic Games has internally delayed the release of a shooter game they’ve been developing featuring Star Wars & Marvel characters.
• Developers on the game have now been told to only use AI to write the code — “No more hand-written code”
• All art for the game would be “generated with full AI workflows”
(Source: bloomberg.com/news/articles/…)
Why are you using 12 hours of gameplay from a fresh update to determine if the gameplay loop is solved? Seems like jumping the gun no?
"idk if youve been in any highly competitive environments" - he says to @LMJeffJones . I was watching Jeff play comp Yugioh at the highest level like 13 years ago, bro has always been an elite player.
(No hate it's just very funny)
Replying to @doctorbattle @LMJeffJones
Yeah @LMJeffJones don't let them cheat you man. Idk if you've been in any highly competitive environments but this is a big cheating tactic that people will try.
Me when the Light gargoyles as a chair on a building for 7 years, and then when you finally shoot him he teleports away.
(Stuff looks cool, hopefully medium gets stuff smile)
EXE Boorin retweeted
If this doesn't deserve a like, I don't know what does :D
Thanks for all the ppl that show support, means a ton and keeps me going <3
New video is out! A little review of the good and the bad of Arc Raiders
youtube.com/watch?v=Oqzk9RZE…
Ok so, surely if this gets added to the game they will remove Aggression Based Matchmaking yeah?
(Also This creates the exact same problem that AOMM does just split between queues instead of lobbies)
(Also also I have to add even more to the script grrrrr)
From October 13 to October 20, ARC Raiders will be beta-testing a PvE matchmaking toggle. Come try it out, and let us know what you think! Your feedback will help us determine if it works, and what the future of this feature could look like.
Read more about the test in our blog - arcraiders.com/news/pve-togg…
There's some neat stuff in here, but nothing in here fixes the fundamental problems with the game.
Video out soon
The Frozen Trail Update is just around the corner. Are you ready to gear up and face whatever is waiting for us beyond the Rust Belt?
Join us now on YouTube for a live premiere and take a first look at some of the upcoming content from the Frozen Trail Update, coming October 8.
youtube.com/watch?v=GMznEoW7…



















