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MULTIPLANAR’s first public beta begins in 10 minutes! ⚔️
Three heroes. One dungeon. Your commands and votes shape what happens next—brought to life in generated video. First 100 sign-ups get 2 shards free.
Thanks to @fal @CompleteSkeptic @burkaygur @gorkem
Join the adventure: games.bookoora.com/multiplan…
#Multiplanar #InteractiveStorytelling #jev #fal
Join our scheduled adventure on 9 Oct 2026, 10:00 pm SGT — Visions 76–85. Check the site for current timing. games.bookoora.com/multiplan…
🤖 Made with AI
Some news from our sister site at anagnorisis.cloud: OpenAI claims it cracked Navier-Stokes — one of math's 7 Millennium Prize problems — using 10,000 AI systems over 88 hours. Experts haven't verified it yet, and the drama is already building. Huge if true. 👇
anagnorisis.cloud/dailies/ne…
The Conversations is a 7.5-minute short that defines not just the AI era of our time but the conversations surrounding it since the beginning of time.
#ai #theconversations #shortfilm #aifilm #generativeai #agi
#MiniMax #H3 is an open-weight video generation model. With a sufficiently capable 5000-series GPU and enough VRAM, it’s possible to run it locally. We set ours up remotely on a Blackwell RTX PRO 6000-class GPU and used it to put together this simple three-minute story.
Il Tempo del Pane (A Time for Bread) is a small story about what we inherit beyond skills: patience, resilience, and the courage to begin again.
🤖 Made with AI
We wrote Jo & Jose in Dec 2024. Making the MV became an experiment in:
• telling a cohesive 3-act structured story within a 3-minute song
• introducing sci-fi without over-explaining it
• getting convincing vocal performance, not just approximate lip-sync
#Seedance 2.5 audio refs helped considerably with the last one.
Hope you enjoy it as much as we did putting it together.
🤖 Made with AI
Being a fan of The Last Kingdom, probably should give credit when using scenes from the show - even if it's just dialog @GrandVisionAI.
#PROSOPHER is a feature-length #AIfilm we've submitted for the #futurevisionxprize competition. Here's our 3-minute trailer.
@XPRIZE @moonshotslive @Abundance360
🤖 Made with AI
Meet MoodLifter 🎵
Tell it how you’re feeling and what’s inspiring you today, and it’ll turn that into a song made for your moment.
Your first song is free with a quick Google sign-up. It also supports multiple languages — so yes, you can ask for a song in Chinese, Malay, and more.
Try it here:
music.bookoora.com/moodlifte…
Interesting that BFL's Flux 3 has A-B testing for their video generations. First time we've seen one.
#flux3 #bfl #blackforestlabs #aivideo
Due to popular demand, we've updated Zero Exfil - our no-install, keyboard/mouse browser-based FPS survival shooter.
games.bookoora.com/beta/zero…
PREMISE:
You're the last man/woman at Extraction Zone Bravo. Exfil never came. SURVIVE.
• 15 enemy waves + beyond — some air-only, long-range, or one specific enemy
• Boss with destructible armour that hammers buildings to flush you out of cover
• 8 unlockable weapons, plus grenades, tripmines, incendiaries and smoke
• Pilot a MECH from wave 3, a TANK from wave 7 — both upgrade as waves escalate
• For campers: sandbags, razor wire, steel, energy barriers, auto/laser turrets & decoys
• Repairable hover sentries and two hidden questlines to find
• 41 perks, including high-risk trade-offs that buff you and the swarm
• Male or female operator with matched vocals, and a Command radio that briefs you
• Full score, VO, SFX, dynamic lighting and volumetrics
Desktop only, GPU preferred. First load takes a moment while textures generate, then caches. Still a beta — expect rough balance and the odd bug.
ADDITION: You can now share your best achievement. Here's one of ours. Do share yours. :)
Thanks to @mattshumer_ post, we got inspired and created #ZEROEXFIL on #opus5. Started less than 24 hours ago - 6 prompts with API-linked Meshy & ElevenLabs - now it's up to you Marine.
games.bookoora.com/beta/zero…
ZERO EXFIL — browser playtest
You're the last operator at Extraction Zone Bravo. Exfil never came. Hold the pad.
Wave-survival FPS — runs in your browser, no install.
- BGM, voiceovers, SFX, settings toggle
- 12 hand-authored waves, then endless — a boss every 6th
- 8 weapons, one unlocked per wave, plus frags, tripmines and incendiaries
- Off-hand combat knife for when they're already on top of you
- Pilot a MECH from wave 3 — gatling, flamethrower, rocket pods, air-jets — and a TANK from wave 7
- Build your defences: sandbags, razor wire, steel walls with firing ports, energy barriers
- Pick a perk every wave — 35 of them, from explosive chain-kills to cursed high-risk trade-offs
- Destructible boss armour, radio comms from HQ, adaptive score, dynamic lighting and volumetrics
- DESKTOP ONLY — keyboard + mouse, real browser tab. ~8s first load while textures generate.
It's a beta: some monsters still use placeholder bodies, weapon balance is rough, and you may find bugs. That's what the playtest is for — post screenshots of bugs if any.
Also, let us know if you want us to continue to develop this...
@AnthropicAI #aigame #opus #meshy #elevenlabs #ai
Thanks to @mattshumer_ post, we got inspired and created #ZEROEXFIL on #opus5. Started less than 24 hours ago - 6 prompts with API-linked Meshy & ElevenLabs - now it's up to you Marine.
games.bookoora.com/beta/zero…
ZERO EXFIL — browser playtest
You're the last operator at Extraction Zone Bravo. Exfil never came. Hold the pad.
Wave-survival FPS — runs in your browser, no install.
- BGM, voiceovers, SFX, settings toggle
- 12 hand-authored waves, then endless — a boss every 6th
- 8 weapons, one unlocked per wave, plus frags, tripmines and incendiaries
- Off-hand combat knife for when they're already on top of you
- Pilot a MECH from wave 3 — gatling, flamethrower, rocket pods, air-jets — and a TANK from wave 7
- Build your defences: sandbags, razor wire, steel walls with firing ports, energy barriers
- Pick a perk every wave — 35 of them, from explosive chain-kills to cursed high-risk trade-offs
- Destructible boss armour, radio comms from HQ, adaptive score, dynamic lighting and volumetrics
- DESKTOP ONLY — keyboard + mouse, real browser tab. ~8s first load while textures generate.
It's a beta: some monsters still use placeholder bodies, weapon balance is rough, and you may find bugs. That's what the playtest is for — post screenshots of bugs if any.
Also, let us know if you want us to continue to develop this...
@AnthropicAI #aigame #opus #meshy #elevenlabs #ai
Good to know. :)
OpenAI launches Presence with embedded engineers, Tesla robotaxi miles fall 36%, Patreon cuts 20%, and Meta drops clean energy for gas.
Full stories & links: anagnorisis.cloud/dailies/ne…
#AnagnorisisDigest #Dailies #NewsDigest #AI #TechNews
Wonderful collaboration! @themichaelowen @BytePlusGlobal
Classic moments. Now within reach.
We’re sharing a story with @themichaelowen , using Seedance 2.5 to revisit some of the defining moments of his legendary career.
From signature moves on the pitch to limitless creative possibilities, Seedance 2.5 pushes the boundaries of what AI video creation can achieve.
Unlock the impossible.
The Last Lantern House — a cozy narrative adventure about Nara and her luminous moth companion, was made in less than 2 days with #Fable5. Everything you see in the game, including this trailer, was made using Fable 5 (except voices and music). Part 1: Hollo's Journey, now live. Play: anagnorisis.cloud/quarterlie… #anthropic #claude #fable5 @AnthropicAI














