The Temporal Company: Everything Better Than 60Hz™ Displays-Hz-GtG-MPRT-Lag-VRR-GSYNC-FreeSync-stutters-framerate-120Hz-240Hz-480Hz+ Inventors of https://xitter.cf/t.co/6PWhDL4hGu

Toronto/Hamilton, Canada
Joined November 2013
Reason: It feels like a HDD->SSD upgrade when you have a sudden 4x-10x framerate increase accompanied with GtG near 0. This punches through the "meh factor" of garden-variety Hz incrementalism useful to esports but less engaging to mainstream game players.
Replying to @PeterP_1985
Regardless of whether you use framegen or not, many mainstream players don't realize how good 240fps+ 240Hz+ looks on an OLED. Worth the upgrade for non-esports and office uses! Tip: 4x geometrics, 60vs120 is usually weaksauce on LCD for mainstream.
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Ok, there's two PCMR pages on Facebook, and I linked the non-official one. Sorry, @OfficialPCMR. This one is on me. Still, gotta keep mythbusting!
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Surprisingly, we have a blind study that if geometrics are given, the average population sees 1000fps differences. The goal is 4x geometrics and GtG=0. Scientific variables: blurbusters.com/120vs480 TL;DR: 1. Don't compare 240vs360. Compare 4x diffs 2. GtG nearer 0, not 1ms
Replying to @verge
My eyes cannot even process that frame rate, but I suppose the pros will find a way to use it.
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Case in point. A North American Samsung executive stopped by at our booth claiming they can't see a difference. I *ADMONISHED* 4x difference and GtG=0, don't blindstudy 2x diff. 500fps vs 2000fps is more visible than 250fps vs 500fps. And fast motion speeds on high rez.
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Also in blindstudies, use motionspeed pixels/sec at _least_ 2x Hz. For 120 vs 480 use smooth motion speeds of 960+ pixels/sec. But for 240 vs 1000, use motion speeds of ~2000 pixels/sec. Easier if high-rez. Related: blurbusters.com/why960
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Blur Busters retweeted
LG will release the first 1000Hz, 1080p gaming monitor this year theverge.com/games/933204/lg…
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Come visit our exhibit at DisplayWeek 2026. Giant UFO Announcement Tomorrow 👽
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Visit the new TestUFO LCD Museum today! The new LCD Simulator. Adjust GtG and overdrive, completely in your web browser. You can simulate a fast 2025 IPS LCD... ...or a very old 1989 monochrome laptop LCD.
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Create a custom LCD directly in your web browser! testufo.com/lcd-simulator
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Blur Busters retweeted
There's pros/cons tradeoffs that depending on - Sync technology (VSYNC ON, VSYNC OFF, VRR) - DPI settings (e.g. low vs high DPI) - Game optimization (e.g. RawInputBuffer) - Your display Hz Sometimes 2000 Hz is the 'sweet spot' xitter.cf/BlurBusters/status/202…
Example of Hz Sabotage (in non-CS2 games) IMPORTANT: This is not a recommendation formula; this formula simply is an example of Hz sabotage. 400dpi at 0.5"/sec at 200 mouselook frames/sec - 200 is 33% of 600 Hz display - 200 is 20% of 1000 Hz display - 200 is 10% of 2000 Hz display (Already helping manufacturers with 2000 Hz displays; ETA: 2030-2031) Low DPI erases a lot of 240-vs-1000 benefit in some games. Some games force you to track your mouse at slower speeds, whether you're mowing an overhead airplaane down, or aiming at a ball in Rocket League. When Hz goes up, the benefits of high DPI changes, and some of those benefits can be re-weighted vs other advantages (e.g. handshake filter) for sufficiently steady-handed players. That's why we predict dpi's will drift up in the 4-digit Hz future. Personal preference calculus changes. Or other "Must Track Mouse At This Speed" type of gaming tacticks where <HashTag> DPIMatters </HashTag>.
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Don't just test mouse lag. Test mouse jitter too. - 1000, 2000, 4000, 8000 Hz polling - Test with 600 Hz, 720 Hz, 1080 Hz display - Harmonics of Display Hz vs Mouse Hz more visible - Supersample mouse Hz by 2-4x+ if prioritizing visuals - Left = 1000 Hz poll, Right = 8000 Hz poll
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There's pros/cons tradeoffs that depending on - Sync technology (VSYNC ON, VSYNC OFF, VRR) - DPI settings (e.g. low vs high DPI) - Game optimization (e.g. RawInputBuffer) - Your display Hz Sometimes 2000 Hz is the 'sweet spot' xitter.cf/BlurBusters/status/202…
Example of Hz Sabotage (in non-CS2 games) IMPORTANT: This is not a recommendation formula; this formula simply is an example of Hz sabotage. 400dpi at 0.5"/sec at 200 mouselook frames/sec - 200 is 33% of 600 Hz display - 200 is 20% of 1000 Hz display - 200 is 10% of 2000 Hz display (Already helping manufacturers with 2000 Hz displays; ETA: 2030-2031) Low DPI erases a lot of 240-vs-1000 benefit in some games. Some games force you to track your mouse at slower speeds, whether you're mowing an overhead airplaane down, or aiming at a ball in Rocket League. When Hz goes up, the benefits of high DPI changes, and some of those benefits can be re-weighted vs other advantages (e.g. handshake filter) for sufficiently steady-handed players. That's why we predict dpi's will drift up in the 4-digit Hz future. Personal preference calculus changes. Or other "Must Track Mouse At This Speed" type of gaming tacticks where <HashTag> DPIMatters </HashTag>.
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UPDATE. I've deployed the de-stuttering fix to TestUFO. Safari, Chrome and Firefox should now run TestUFO much more smoothly by default on MacOS
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Blur Busters retweeted
Replying to @usa_retro
When I was barely out of my teenage years -- I used to have a three-CRT projector. Some of these Sony big-box rear projection had three tiny 7 inch CRTs blowing up to 61 inches. But some were DLPs. Me way back in year 1999:
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ZDNet, MSN, TomsHardware, FlatPanelsHD, you name it... All citing Blur Busters. Notice how they're no longer fully dismissing 1000Hz as human-invisible fantasy. Blur Busters passion educating the masses 👽🛸 news.google.com/search?q=win…
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