Replying to @MrGMYT
The blur does hide the models a bit and make it blend nice. You get a nicer looking model IMO.
Harry retweeted
Isla the tamandua really enjoying her lunch smoothie. Tamanduas don't have any teeth, so this mixture is perfect for her to lap up using her tongue that's over 12 inches long!
Harry retweeted
Replying to @TheRedShirtGuy
You could solve this by slightly desaturating the skin tone as well, bringing it closer to their Night Elf cousins.
Replying to @Neasper
Are those 2 images official? The differences are so stark.
Replying to @WoWForeverMemes
After, the high bright colors should be left for the environment or glowing objects like eyes or certain weapons.
Harry retweeted
The Future of Skyborne Visual Updates: blizz.ly/47GtZoP
Replying to @JmullsG
Honestly I prefer more facial animations and expressions when playing rpgs. I have no nostalgia so HD looks fine but I can understand there not being enough grime or shadow in the models. But those can be facial features if they expand the customization of characters.
New to World of Warcraft, but is the whole point of the game just spamming dungeons then heading to the next? Just make a dungeon crawler at that point. Cut the journey and just have a hub since that's what fans want.
Replying to @Psybear_tv
The problem is the dungeons can be mapped out. Optimization is easy once you know the layout of all the rooms, what's going to happen, and all the mobs. Its like I'm a DM and I show the players everything behind my master screen. Just make every dungeon layout customizable.





























