
Aussie game developer, software engineer, and writer Subscribe to newsletter on website 👇 🇦🇺♀️🐈⬛🦎🏳️🌈🎮🎨💻⌨♻️💙 #gamedev #womenintech #SaveStargate
Newcastle, New South Wales
Joined April 2021
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Elgem TD Steam page is LIVE!!! Do you, me and the world a favour and go WISHLIST it now.
store.steampowered.com/app/3…
#gamedev #indiedev #indiegame #indiegamdev #madewithunity #elgemtd #td #towerdefense #blucatdev #steam
The gaming industry has entered the dark ages. Veterans working in independent teams, and indie devs, are our only hope.
Blu Cat Dev - Wishlist Elgem TD retweeted
It has begun!
Check out the new Stargate podcast hosted by Michael Shanks and David Read....
It's our premiere day!
Join Michael Shanks (Stargate SG-1's "Dr. Daniel Jackson") as he prepares to take his first step back into the Stargate. 10 AM PT / 1 PM ET.
youtube.com/live/WoGbLshzFb0
#SaveStargate
This is how long it takes to start the itch app on a tiny 1.5ghz arm linux handheld with 1gig of ram
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Blu Cat Dev - Wishlist Elgem TD retweeted
We're partway through our first #Amalgaverse mission: The Ghost Ship
Come join Stargate's Colonel Jack O'Neill, Dr. Daniel Jackson, Dr. Rodney McKay, and Andromeda's Rommie as they investigate a seemingly derelict freighter.
A new installment in our adventure drops at 12:01 p.m. ET every day. Get caught up and weigh in. Your choices drive our story.
Follow and turn on notifications so you don't miss out!
Check below for today's update and Previously On recap - or click through the quote tweets for every stage of our adventure to date.
First Mission: The Ghost Ship (Part 3) #Amalgaverse
[An away team made up of Colonel Jack O’Neill, Dr. Daniel Jackson, the android/AI Rommie, and Dr. Rodney McKay has been dispatched to investigate a seemingly derelict freighter. On board, they discover a service android named Maia who offers to accompany them to the bridge – but first they must make a detour to avoid a potentially compromised section of the ship.]
The away team waits as Rommie checks the forward compartment. Moments later she returns and confirms Maia was telling the truth. Had they unsealed it, they’d have been hit with a wave of hard radiation that would have shut her down, fried their comms and sensors, and slightly irradiated their testes.
Maia says nothing. She merely turns and continues on her way.
You follow, taking the detour around the compromised section, and finally reach the bridge. Its doors slide open on Maia’s neural command, giving the team full access. Maia and Rommie immediately get to work, isolating the damaged decks, restoring life support, and killing the emergency beacon before it draws any unwanted company.
Rommie notes that the ship’s database has been corrupted by whatever it encountered out there, but she has turned up something very interesting. When the atemporal entity entered this reality, knocking the Waldorf Astoria out of FTL, the freighter’s sensors recorded and analyzed the event as it happened. According to this analysis, the rift it passed through carries the same harmonics as the residual traces of their own crossings into this universe. This could well be their key to getting home. But the data is fragmentary and corrupted, and it will take some time to decipher.
Daniel, at that point, reminds them of the lone life sign a few sections over, still flickering but now growing fainter. He wants it made the priority. Maia informs them that the Waldorf Astoria was on an unmanned long haul run, and warns this life sign is likely the entity she warned them about. She wants to accompany them but there is a much more pressing issue that demands her attention.
One of the consoles reveals the anomaly’s pulses have fried the core’s automated containment and regulation, and the reactor is climbing towards a breach, maybe less than an hour from critical. It can’t be stopped from the bridge. Someone has to head to engineering and vent the drive by hand.
What do you do?
A) Wait for Rommie to decipher the corrupted database and retrieve a potential clue to the way home.
B) Investigate the life sign. Reach it before it fades, whatever it turns out to be.
C) Go to engineering and vent the drive. Save the ship.
D) Split the team. O’Neill’s call. He and Daniel will investigate the life sign, McKay accompanies Maia to engineering, while Rommie stays on the bridge to decipher the corrupted data. Everything gets done, but it does spread them thin.
CHOOSE!
[END OF ACT THREE]
Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date.
Blu Cat Dev - Wishlist Elgem TD retweeted
"Amazon risks going into production having already weakened its most readily available source of goodwill and support. Whoever writes it will inherit that problem along with the fictional universe." laurencemoroney.com/2026/09/…
Blu Cat Dev - Wishlist Elgem TD retweeted
With AI dominating the news cycle it seems every week I answer a question like: "How do you see indie game dev moving forward with the rise of AI? Is it still worth it to learn programming? Won't Steam be oversaturated with AI games?"
My answer is how AI is really just another tool, that's really it. For the entire history of humanity it's always been humans + tools versus other humans + tools, and now is no different.
If you have no knowledge of programming or game dev, and you ask the AI "make me GTA6" it won't do anything decent, it will give you something completely generic that is worthless.
So AI is only good if you already have knowledge and you know exactly what you're looking for, it's a multiplier on top of your own skills, in that case it can be helpful.
Then in terms of Steam being flooded, no that's not going to happen, or rather not any more than it already is.
People were afraid of the same thing when the Asset Store became popular "oh no Steam is going to be flooded with asset flips" and that hasn't really happened. I mean there are definitely tons of games and with AI there will be even more games, but if you're making games seriously then you are NOT competing with Flappy Bird Clone #42 made by AI. Steam is very good at ignoring all the spam and all the hobby games from the algorithm.
If you are a professional AND you make professional indie games AND you do proper marketing, then your game will rise above all the worthless AI games, regardless of how many there are, and you're really just competing with other properly made games.
- Code Monkey
Blu Cat Dev - Wishlist Elgem TD retweeted
THE AMALGAVERSE
Launches Monday, September 21st at 12:01 p.m. ET🚀
1. What is the Amalgaverse?
The Amalgaverse is a shared sandbox of fictional SF universes that will serve as the setting for a series of missions that will play out as episodic adventures in the style of the beloved ship-based sci-fi shows of the 90's.
2. How will these missions play out?
The missions will play out in the form of an online choose-your-own-adventure format with fan voting driving the narrative. YOU choose the missions. YOU select the away teams. YOU make the decisions that shape each adventure. For instance, initially you will be given four missions to choose from. Depending on which one you choose, you’ll be presented with a scenario – a damaged ship, a space station, a planet – and may be asked how you intend to get there. Maybe you like to fly in on the jumper. Maybe you’d rather try an EVA. Or perhaps you’d prefer to just directly beam aboard. Then, who is on your away team? Which corridor will you turn down? How will you react to the threat? And so on. Whatever course of action you choose will inform the next step.
3. In what capacity will I be making these decisions?
Sometimes, you will be deciding as yourself, our 20th crew member. Sometimes, you will be deciding on behalf of any of your fellow crew members. Still other times, you will be deciding on behalf of the crew as a whole.
4. What happens if we make a decision that goes against the plot you had in mind?
Each adventure has multiple paths and subplots. Your vote directs which one we follow. There is no single “correct” route, and mission success is NOT guaranteed.
5. I’m at work all day. Will I miss it?
No. I’ll be updating every step of our adventure daily at 12:01 p.m. E.T. The fandom will have 24 hours to weigh in and decide on a course of action. Majority rules.
Every update will be pinned at the top of my timeline. Just please be sure to turn on notifications so you don’t miss the most recent posts.
6. Can I jump in mid-mission, or do I have to wait for the next episode?"
Jump in anytime. Every post contains a recap to get you up to speed immediately. You don’t need to have voted on day one to weigh in on day twelve.
7. Will you be using X’s polling feature to count votes?
No, for two equally valid reasons. First, X won’t let me include both a visual AND a poll in a dedicated post, and the visual matters more to me. Second, I don’t want to just know HOW you vote, I want to know WHY you vote a certain way. Your overall reasoning will also factor into how your mission plays out.
8. Will you be offering a summary with each update?
Yes. Every new installment will open with a short “story so far,” then a more detailed summary in the second part of that same post. Each installment will also quote-tweet the previous one, so you can walk the full chain if you want every beat.
9. How long will each adventure run?
3-4 weeks. They have been structured like a television episode – 5 acts, with roughly 5 beats (decision points) per act. Each mission should feel like you’re experiencing a classic sci-fi t.v. episode. Just like old times!
10. Will the choices we make carry forward into future missions?
Yes. If you lose the F-302, the puddle jumper, or a crew member over the course of a mission, they will be lost for future missions. Your choices will have consequences.
11. How many missions have you designed?
Since these missions will play out like episodes from those beloved ship-based sci-fi shows of the 90's, I've structured a similar rollout. Ten missions to start followed by a brief hiatus after which the back half ten episodes will unfold. 20 missions/episodes in total. That will be our first season. And depending on fan response, a second season could be in the cards.
12. Will you be offering a summary of each adventure once complete?
Not at launch.
13. This seems like a lot of work. Why are you doing this?
I'm tired of crafting stories (pitches, pilots scripts, series bibles) that never see the light of day, always subject to the whims of gormless executives. Science fiction is a tough sell. Far future sci-fi, tougher still. Far future ship-based sci-fi, toughest of all. But that's my jam. And I've missed it. So this allows me to do what I do best, exercise those creative muscles, and hopefully give SF fans something to look forward to with every mission. For entertainment purposes only of course.
14. But, characters aside, couldn't you just turn these stories into a script you can try selling or a book you could publish? Wouldn't that be more lucrative?
Sure, in theory. But the odds of selling far-future, ship-based sci-fi right now are microscopic, and I’d rather actually make something people can experience today than stick another finished script in a digital drawer. As for a novel? That’s a massive solitary grind. This is fast, interactive, and fun.
15. Will there be guest stars throughout?
I’m concentrating on this crew first. Guest appearances are possible later.
16. I get motion sick. Should I worry?
No. The ship has inertial dampers. The ride will be smoother than a luxury liner.
17. Okay, enough questions. When do we get started?
The adventures begin Monday, September 21st at 12:01 p.m. E.T., here on X. Set a reminder and turn on notifications so you don't miss a beat!
Blu Cat Dev - Wishlist Elgem TD retweeted
New cat alert! A call from a wildlife sanctuary about a "weird cat" has led to the first new cat species discovered in over 100 years in Bolivia’s Yungas forest ecoregion. Learn more about this feline surprise: on.natgeo.com/JRuaGj
Blu Cat Dev - Wishlist Elgem TD retweeted
Looking forward to getting the inside scoop on each and every episode!
Reveal: The STARGATE Podcast We Need Right Now (Michael Shanks) youtu.be/vIEcvqeAwE0?si=jCh-… via @YouTube
Blu Cat Dev - Wishlist Elgem TD retweeted
Our Amalgaverse Adventures approach launch🚀
Monday, September 21st
YOU choose the missions
YOU select the away teams
YOU make the decisions that shape our adventures
Every choice matters
Every mission is in your hands
Get ready
This crew is counting on you
I feel it's important to share this again. The internet is so hostile toward creators nowadays. I've seen people have their work stolen, and no longer feel comfortable sharing their creations. We can do better.
Let's be supportive to the people that make this a better place! 💞
Blu Cat Dev - Wishlist Elgem TD retweeted
6 devs are doing what EA refuses to. They are investing time and effort into Dragon Age Origins to decompile it. Without ai. This ensures the game can be updated, supported and edited. They plan to make it public for free!
Blu Cat Dev - Wishlist Elgem TD retweeted
What is the Amalgaverse?
The Amalgaverse is a fictional shared universe of fictional SF universes that will serve as the setting for a series of missions that will play out as episodic adventures in the style of the beloved ship-based sci-fi shows of the 90's.
How will these missions play out?
The missions will play out in the form of an online choose-your-own-adventure format with fan voting driving the narrative. YOU choose the missions. YOU select the away teams. YOU make the decisions that shape each adventure.
How elaborate is each mission?
Each mission has been designed like an episode of sci-fi television complete with twists, turns, shocks, and surprises. Five acts. At least five beats per act. A beginning, middle, and ending. Just like the old days!
How many missions have you designed?
Since these missions will play out like episodes from those beloved ship-based sci-fi shows of the 90's, I've structured a similar rollout. Ten missions to start followed by a brief hiatus after which the back half ten episodes will unfold. 20 missions/episodes in total. That will be our first season. And depending on fan response, a second season could be in the cards.
This seems like a lot of work. Why are you doing this?
I'm tired of crafting stories (pitches, pilots scripts, series bibles) that never see the light of day, always subject to the whims of gormless executives. Science fiction is a tough sell. Far future sci-fi, tougher still. Far future ship-based sci-fi, toughest of all. But that's my jam. And I've missed it. So this allows me to do what I do best, exercise those creative muscles, and hopefully give SF fans something to look forward to with every mission. For entertainment purposes only of course.
But, characters aside, couldn't you just turn these stories into a script you can try selling or a book you could publish? Wouldn't that be more lucrative?
Yes, absolutely, but, as I said, the prospect of selling a far future ship-based sci-fi series is so remote that I'd prefer the fun and the satisfaction of this exercise over the prospect of writing yet another script that will just end up on a digital shelf. And, yes, I could write a book - but that would require more time and effort than I am willing to commit at this time.
Okay, enough questions. When do we get started?
The adventures begin Monday, September 21st at 12:01 E.T., here on X. Set a reminder and turn on notifications so you don't miss a beat!
Dolly inspired generations, and I hope her legacy will continue to inspire generations to come.
Global icon and humanitarian, Dolly Parton, known to the world as a beloved singer, songwriter, philanthropist, actress, playwright, and author died peacefully today in Nashville, Tennessee. She was 80 years old.
Dolly is preceded in death by her beloved husband of 59 years Carl Thomas Dean (1942 – 2025), her mother Avie Lee Caroline Owens (1923 – 2003), and father, Robert Lee Parton, Sr. (1921 – 2000).
A rhinestone life that shone bright enough for the world to see, Dolly will forever stand as an inspiration not only through her timeless music and prolific songwriting, but also her wit, warmth, and kindness that made us all feel like family. Dolly Parton’s legacy is one of love, compassion, and resilience. With a seven-decade career, she inspired multiple generations of artists and fans with her music and an unwavering commitment to making the world a better place. Her songs will continue to resonate with people of all ages, and her philanthropic work will have a lasting impact.
At Dolly’s request, a small, private service will be held for immediate family. Dolly’s fans and friends from around the world are encouraged to pay tribute to Dolly on social media by tagging @DollyParton or by leaving a message at dollyparton.com
In lieu of flowers the family asks for donations to be made to Dolly Parton’s Imagination Library at imaginationlibrary.com
Blu Cat Dev - Wishlist Elgem TD retweeted
After 5 years of passionate development from a tiny team, Twisted Tower is officially out now. store.steampowered.com/app/1…
Little Troubles in Spooky Town is out now! ✨ Check out the tiny adventure game I've made during #GirlyGameJam, I hope you'll enjoy it!
kenney.itch.io/little-troubl…
Blu Cat Dev - Wishlist Elgem TD retweeted
Bro is absolutely right! I might be biased as I’m a huge Christopher Judge fan but he has such a great insight into the business and nails it most the time.
Listen to this man studios!
Resize any of my assets with ease using this Blender plug-in!
Resizing objects in Blender can get surprisingly tedious
So, inspired by @ParalivesGame and using the amazing assets provided by @KenneyNL, I built a Dynamic Scaling System that handles it automatically!
Just adjust the scale and the object adapts itself
Available on our Patreon! ✨
patreon.com/DX_Nacca/posts/d…
Excited to announce that MakeRoom: Tidy Up! will release on August 6th ✨ This expansion adds new game modes like cleaning, gardening and unpacking but also introduces pools and rooftop builds! The expansion is free for all owners of MakeRoom.
store.steampowered.com/app/2…
























