Every grab is a data point. Sequence, gaze, hesitation, balance: XR shows how people work, not just what they remember. Price your program:
bsdxr.com/resources/vr-roi-c…
#LearningAnalytics #VR
A clash report is a list. Walk the plant room at full scale in VR and you'll see in seconds that the valve is out of reach. Our BIM-to-VR guide:
bsdxr.com/posts/bim-to-vr-fo…
#BIM #ConstructionTech
Supervisors rarely get to rehearse the hard part. Supervisor AI uses LLM scenarios (slipped schedules, crew conflict) with live feedback. Next up: those conversations in XR.
bsdxr.com/projects/superviso…
#AI #Construction
The most important move in confined space training is leaving. Detector alarms, you exit. No exceptions, even in VR.
bsdxr.com/projects/confined-…
#ConfinedSpace #SafetyTraining
Fastest way to learn the word "air nailer"? Pick one up. English for Construction puts 100+ interactable jobsite items in VR for newcomers.
bsdxr.com/projects/english-f…
#Newcomers #VR
In real life you get one kickback. In VR you can watch it again in slow motion. Chainsaw VR teaches respect for the tool before anyone holds one.
bsdxr.com/projects/chainsaw-…
#ChainsawSafety #VRTraining
Sometimes the best VR controller is the real one. Our Aerial Work Platform sim pairs a physical lift control box with VR that tracks gaze, lean and centre of gravity.
bsdxr.com/projects/aerial-wo…
#WorkingAtHeights #Haptics
Watching a procedure ≠ performing one. 3DoF knows where you look. 6DoF knows where you are. Choose tracking by what the trainee has to do.
bsdxr.com/posts/6dof-vs-3dof…
#VRTraining #EnterpriseVR
Mind the goose. Our Slack Simulator syncs VR with a real slack-action machine: feel the cars lurch, train shoving or trailing moves, and stay sharp when a territorial goose charges.
bsdxr.com/projects/the-grid-…
#RailSafety #VRTraining
In a slideshow, the lesson is the content. In XR, the lesson is the interaction: where you reach, what you check, when you hesitate. Two weeks of ideas on training built around what people actually do.
bsdxr.com/posts/the-future-i…
#XRTraining #VR
For the Elephant Gala we built Giants of Splendor: curved 4K projection walls, spatial audio, and wind, heat, and mist haptics that put guests face to face with elephant families. bsdxr.com/projects/giants-of… #ImmersiveExperience
We built an arcade cabinet from scratch. It runs Winnitron, Winnipeg's open-source indie arcade platform, plus a Jetson Nano computer vision pipeline that watches the players. bsdxr.com/projects/orwellotr… #IndieGames #EdgeAI












