Official X account of Bit Planet Games, LLC. Ultrawings franchise creators. Come join our Discord! https://xitter.cf/t.co/9pu4daZ2YD

Austin, TX
Joined April 2014
We are extremely proud of how Ultrawings 2 Gold Edition turned out. ✈️ 6 aircraft, 300+ missions 🌅 Dynamic day & night 🌦️ 9 weather conditions + lightning storms 🌙 Starry skies & moon phases 🌊 Dynamic seas complete with waves crashing against the shoreline 🎮 HD Haptics for Touch Plus ⚔️ Online dogfights, voice chat & a global leaderboard Seriously, almost every part of the game was improved. Wait until you see our new rain drop system! Releasing soon for #MetaQuest3. #VR
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Thanks to the power of the #Quest3 we have remastered the original PC version of #Ultrawings. #VR * New Photo Missions * New Music * Upgraded visuals * New ambient life * Improved controls and haptics * Balloon Hunt during free flight
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PSA: stop using Three.js to make anything unless you want to keep throwing your money into the fire.
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Hey all you vibe coders one-shotting demos and posting about it this is for you: 1) These aren't games. They're tech demos. 2) Don't forget that what makes a game fun is called the "core loop". It's what keeps people playing and, more importantly, coming back to your game. A core loop doesn't need to last forever but there needs to be one! 3) Threejs is not a viable engine to monetize your game on. No one buys threejs games. You are better off using an engine like Unity, Unreal, Godot, and releasing it on a store like Steam. 4) Your game needs to have a sense of style and be different enough to stand out. All of these racing demos look the same! Be creative!
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Bit Planet Games retweeted
Hot take: Vibe coding is turning good developers into bad ones.
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What I really want from the VR industry is a strong number 2 from a hardware manufacturer. A company that understands: -- Price matters. -- Content is King. -- Friction to buy and discover games is low. -- Comfort matters.
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The question should be "What are the odds developers can make money releasing games for this platform?" If the answer is low then it doesn't matter how great the device is.
Valve's Steam Frame is a great all-in-one wireless PCVR headset, but is it worth the cost? bit.ly/4cKvyp0
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Bit Planet Games retweeted
Crowds took to the streets of Dublin to protest Trump’s visit to Ireland, with demonstrators invoking Trump’s ties to Epstein and his alliance with Netanyahu.
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Bit Planet Games retweeted
BREAKING: Trump says he will give every adult citizen $5,000 if GOP wins the midterms Idiocracy was so far ahead of its time 🤣
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20 years ago a talented group of developers in the middle of the cornfields, Illinois released the first HD generation open-world game for the 360. Saints Row 1 was the most successful alternative to GTA at that time and spawned a franchise that, hopefully, will return at some point.
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We've been making VR games for 11 years (!!) now. If standalone did not exist we would've gone out of business 9 years ago. It's really that simple. Standalone IS the VR industry. Sorry to be blunt about it.
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It was incredibly fun to help direct Patrick Stewart (and, really, all of the cast were quite brilliant on this game. I tried to bring Elite Force 2 to XBLA back in the day...
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Coming to a Quest 3 soon!
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Modders are NOT the saviors for VR. Modding is not a sustainable business! Developers and the businesses that support them ARE the true saviors.
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Learn to become a code architect.
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Bit Planet Games retweeted
I’ve been working in the video game industry for over 20 years, and today I want to make my prediction about which roles will survive and which ones will be more exposed in the future of game development. I’ll go from the safest roles to the most exposed ones. The safest one: QA Honestly, I think there may be even more opportunities to enter the industry through QA than before. Fast build generation will probably create a much larger amount of work for QA departments. Level Design I actually think this role will become more in demand, not less. Level design is something AI is still not good at, and I do not see that changing anytime soon. On top of that, if AI makes games easier and cheaper to produce, we will probably see more games being made, not fewer, so that implies more demand for Level designers. Product and Game Design This role is barely affected by AI. Humans will still be needed to maintain GDDs, define the ideas that make up the game, create coherent core loops, balance systems, and make sure the whole product makes sense. Animators Video AIs are good at generating some animations, but the main problem is that you still have very little control over the output. Animators can create animations using mannequin characters, and then AI can redraw or stylize the result. That gives you the best of both worlds while saving a lot of AI generation time. Also, forget about rigging or animating non-humanoid characters for real-time 3D with AI. That technology basically does not exist yet, and it does not look like something that will be solved very soon. Graphic Artists This is the first role that will be seriously affected. Right now, AI is not only faster, it is also better than a huge percentage of artists. But that does not mean companies will stop hiring artists. It means the role of artists will change drastically. Instead of creating images from scratch, their job will move more toward retouching, directing, correcting, and improving AI output. And that will still be necessary for serious productions. Companies are not going to fire their entire art teams just because AI exists. If every company uses AI, you will still need a strong art team to make sure your game does not look worse than the competition. But I’ll be honest: if you want to keep your job as an artist in the future, pretending AI does not exist and hating on it is not a winning strategy. Systems Programmers I think almost all of these programmers will be replaced by a new hybrid role: something between a designer and a programmer. AI is already extremely good at this kind of work, and it will only keep improving. But there are things you can do to protect yourself. Option A: start getting more involved in product and design, so you can become one of those designer/programmer hybrid profiles. Option B: specialize in a more niche programming area, such as shaders, engine optimization, low-level systems, networking, or other highly technical fields. Musicians In many game companies, one musician is hired and that person creates all the music for the product. I do not think that part will change too much. What I do think will change is having those people hired full-time. Most companies will probably move toward freelancers who know how to use AI tools like Suno, produce the music in a couple of months, and then move on. Honestly, I do not really know what advice to give musicians here. They are very, very exposed. Conclusion I think around 70% of current roles still have a path forward. The other 30% will probably be replaced or transformed into new roles built around people who know how to control AI properly. But this is the moment to start preparing for the future. If you are waiting for AI to magically disappear from the industry, that is not going to happen. The models are getting better and cheaper every month. You need to find a way to provide value that AI models cannot easily replace.
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