Bending Time Technologies is building the first accessible, planet-wide, lifelike virtual world.

Vancouver, British Columbia
Joined December 2016
An addendum to the lifelike virtual world series: The Business of Bending Time. As you can imagine, it's not easy! bendingtime.com/blog/the-bus…
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The final capstone blog post is out: bendingtime.com/blog/the-bus… This concludes the lifelike virtual world blog series. Time to get back to building!
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The penultimate lifelike virtual world blog post is hot off the wire: Sun, Moon and Stars. Enjoy. bendingtime.com/blog/sun-moo…
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Next blog post is out: Atmosphere/Sky Rendering - bendingtime.com/blog/atmosph…. One day...
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Next blog post is out: Forest/Ground Rendering. bendingtime.com/blog/forestg…
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Came across this reference to the GDC vault: xitter.cf/MittringMartin/status/… Might have to see if Bending Time can leverage anything in there to improve the PBR.
GDC2017 "PBR Diffuse Lighting for GGX+Smith Microsurfaces" ubm-twvideo01.s3.amazonaws.c…
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Next blog post is hot off the press: Ocean Rendering. bendingtime.com/blog/ocean-r…
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Next blog post out. It's a big one. Terrain Rendering. bendingtime.com/blog/terrain…
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Next blog entry out: Earth Coordinate Systems. Enjoy. bendingtime.com/blog/earth-c…
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Here's the latest look at Bending Time's 3D Earth... #TipOfTheIceberg youtu.be/1ME4sZfDxYQ
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Bending Time retweeted
.@BendingTimeTech Bending Time is looking for a technical environment artist to work on its world-changing IP: 80.lv/jobs/technical-environ… #gamejobs #jobs #3dart #tech
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Bending Time is looking for a core game developer role to work on some significant IP. If you like Google Earth and video games, check this out: bendingtime.com/jobs.html
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Bending Time is looking for a Technical/Environment Artist. Check out the posting at bendingtime.com/jobs.html!
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