Currently: Level Designer on something new | Previously: World Designer at Bungie - @MarathonTheGame | Drummer | MtG storm enthusiast | Number 1 Ape Escape Fan

New Jersey
Joined July 2016
Putting all my chips on the Game Awards statue is a new Ape Escape. Surely every other options has been crossed out by now. My time has come
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NURSE HARROW IS SO SICK, HER BAG IS JUST AN ELDRITCH ABOMINATION YESSSSSSSSSSSSSS YESSSSSSSSSSSSSSSSSSSSSS
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We did it. We finally broke Food Chain
This is a HUGE printing for cEDH as it fundamentally changes one of the formats oldest combos! Dropping a short today 👀
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Beguiler retweeted
The first game a game studio makes is usually the most time-consuming, and game a studio ever makes. But it could also be the investment that makes the next 3 games possible at a fraction of the development effort. That shit can't happen if you layoff your team after a launch.
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From a design perspective, I think the PVE mode is fun, but it really *really* loses a lot of the tension you get from the normal version. You can def tell a lot of the Pendola Pass stuff was more designed for a PvE experience, where the other maps really struggle with it imo
The PvE mode was a massive success. The PvE mode also made the relevancy and efficiency of PvP obsolete in comparison. Arc has a choice to make no doubt, but PvE cannot exist the way it did. The modes CANNOT compete, or it can and cater to a core audience it wasn’t built on. Hmm
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A lot of this comes from The previous at launch activities becoming comically trivialized in PVE only. Which isnt the fault of the devs since they were making it for a PvPvE experience, but if they lean more into PVE I think Pendola is a good example of where to go design-wise.
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This also comes with a lot of the loot drop tables needing a serious rework bc once you have a greatly reduce risked of death it becomes too easy to farm the best materials without any issue.
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The whole AI debate for games is fascinating to watch if only because almost every post I see showing off an AI game is never about the design, player experience, intentions behind it, etc It’s usually just look at what AI did, here are the prompts, adapt or die, death of AAA
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Sold out in 20 minutes lol lmao. Idk why i ever thought I could get one.
MagicCon Atlanta is bringing the festival. We put the rest in a box. Festival in a Box: Atlanta 2026 features Secret Gallery: Atlanta, illustrated by local artists, alongside the debut of Mystery Booster Commander Edition and its new Commander Draft experience. Available now.
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AI took the em dash from us, I will never forgive it.
concerned about the future of AI detection
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Something I’ve discovered as a mostly self taught level designer is A) The level of self reliance helped me develop my own style that does feel like an expression of myself B) I do feel like im missing out at times not really having a mentor or anything like that.
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I know it’s very very unlikely but it’d be kinda funny if this game ended out selling GTA
Nintendo Latin America Vice President says The Legend of Zelda Ocarina of Time is “a global phenomenon” and they are running of of product worldwide! "Well, if we expected it, we wouldn’t be in that situation, right? At least not to this extent. I will tell you that it’s a global phenomenon. We have this issue absolutely everywhere. We apologize for that. That certainly is not the intent. We underestimated how well it would be received. And there’s certainly some markets that stand out. The United States did extremely well as well. It’s a global phenomenon where they’re running out of product. The pre-sales are hitting their max, and certainly that’s what happened to us in Brazil. We are working on replenishments of the special hardware and the software, but it’ll take a little bit of time. So I’m going to use this on you now: please be patient. But yeah, to answer your question, it caught us by surprise. We expected a positive response, but the magnitude, I mean, it’s amazing.” nintendoeverything.com/ninte…
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I love greybox levels so much. Probably my favorite step in the entire level design process. Just constantly building and reshaping and iterating like trying to build the perfect lego framework
Early footage of Star Wars Galactic Racer. Man I love seeing stuff like this, even before a lot of the 'star wars' stuff came in, this already looked like a blast. Such a fun game.
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THE NURSE IS LAST?? FUCK I HATE IT OUT HERE
VIOLET PAINTS THE TOWN!
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If you watch all 4 movies to 100% completion you unlock the Yoko Ono Nightmare Mode
Sony is considering releasing all 4 ‘BEATLES’ biopics on the same day in April 2028. Another idea being considered is offering a 4-pack of tickets to encourage fans to buy tickets to all 4 films at once. (Source: hollywoodreporter.com/movies…)
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Been playing a lot of Baba and yeah I saw this coming lol She was so comically tanky you could just outlast people forever in fights. Still really good though, but that -7 bullet resistance is gonna hurt in lane
Minor Update - 10-14-2026 - Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035 - Baba: Spirit Resistance scaling reduced from 0.12 to 0.1 - Baba: Now has -7% Base Bullet Resistance - Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies - Baba: Threadsap - Cooldown increased from 26s to 28s - Baba: Granny Long Legs - Cooldown increased from 30s to 32s - Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum - Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high) - Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes - Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7 - Baba: Baba's Brew - Barrier reduced from 100 to 90 - Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2) - Street Brawl: Baba Threadsap duration lasts 35% less - Deadman Danny: Health regen increased from 2.5 to 3.25 - Deadman Danny: Base health increased from 680 to 730 - Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48 - Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45 - Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2 - Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4 - Deadman Danny: Strix Salvo - Cooldown from 30s to 25s - Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1 - Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage" - Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35 - Deadman Danny: Close the Deal - 1AP increased from +50 to +90 - Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15% - Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage - Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
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It’s mostly white noise to me that this point. It’s like yelling at a gaffer or set designer if you don’t like a movie.
There’s a whole crowd of people eagerly waiting for us game developers to get laid off, just so they can celebrate the downfall. It’s genuinely bizarre behavior.
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Listing cast members of I Am Legend
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I’m gonna be honest, I don’t think any of this is gonna make even a fraction of a dent in Steam’s user base. PC gaming is so hand in hand with Steam at this point it’s basically impossible to separate the two
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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Like setting aside the whole vibe coded/AI push, EGS has been out for years now and I don’t know a single person who uses it willingly outside of playing specific exclusives or hoovering up the free games they give out
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JUST IN: NASA investigates massive hole on the Moon that scientists believe could lead into an enormous cave potentially suitable for future astronaut bases.
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