Beepinho (@Beepinho) header
Beepinho (@Beepinho) profile picture

UEFN Game Dev 🐝 | Code: BEE #ad x @epicgames | Life Enthusiast | Bee lover in real life | Chic main 🍯 | Follow me: https://xitter.cf/t.co/3xs08Rak4f

Lëtzebuerg
Joined May 2015
Photo by Beepinho (@Beepinho)Photo by Beepinho (@Beepinho)Photo by Beepinho (@Beepinho)Photo by Beepinho (@Beepinho)Photo by Beepinho (@Beepinho)Photo by Beepinho (@Beepinho)Photo by Beepinho (@Beepinho)Photo by Beepinho (@Beepinho)
Party Mansion turns 3 🎉 Thank you for every visit, I’m really grateful. To celebrate, there will be an anniversary event on Saturday, 7 November at 21:30 CET 2933-3475-3842 #beethere #FortniteCreative #UEFN
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UEFN moderation keeps Fortnite safe for its players, and I fully support that. What would make it better for creators is clearer feedback. Telling us which asset or field was flagged, and listing every issue in one review, would save everyone a lot of time and resubmissions. @FNCreate
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An update can be rejected, fixed and approved. The next update can still be rejected for a different reason. Some submissions are rejected at the metadata and asset check, before the island itself is reviewed. Each release is reviewed in full, so it is worth cleaning up your project before every submission.
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Just thinking about my favorite Fortnite Sprites ;)
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he didn’t want to be cooked 🌭 @FNCreate #UEFN
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Track your island’s performance across platforms and Fortnite servers with new dashboards on client crashes, hitch rates, CPU usage, and more. Spot stability and performance issues earlier, correlate them with releases, and use UEFN's profiling tooling to tune up your island. 🔍 Find it under Projects > Technical: fn.gg/fne-tech-perform
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A live show with music, lights and a few surprises. The show repeats every 30 minutes for 24 hours, so everyone can join, whatever their time zone.
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The new Epic Games Launcher Preview looks great, but it breaks my Launch Session with "At least 1 module failed remote validation" (Differing redirectors on a custom widget). Same project works fine on the old launcher, in case anyone else runs into this. @FNCreate
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Hey everyone, hope you're all doing well. I've been quiet for a while, but I've been catching up on my DMs. Unfortunately, I won't be taking UEFN commissions this year. Thank you so much for understanding and for all your support. Wishing you all the best 🖤
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Beepinho retweeted
Hi guys! I would like to share with all of you a bit sad news and even ask for support... My wife, the person behind the @GelosGames_uefn account, Katy is in pretty urgent need of open abdominal surgery and because it was pre-existing condition our health insurance won't cover cost. She was on very long back and forth checks and long wait list that her situation escalated and after we moved to Malaysia and did all tests now we got a whole picture of how serious it's. There is even possibility that it could be cancerous, which only we know after surgery and we hope it isn't... So if you would be able to support her... us... you can donate any amount you can on her Go Fund Me page gofundme.com/f/after-years-o… because in current situation we will struggle with surgery and post-surgery costs. Please if you can share and like this post for visibility. Thanks! 🙏
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Party up! 🥳 42.10 is here: 👥 Social Synergy API in Verse 🏚️ New Harrowville environment template ❤️ More ways to Like, Follow & Save There’s plenty more in the mix. Peep the full notes: fn.gg/fne-42-10
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Got a big idea? An Epic MegaGrant could help bring it to life ✨ Epic MegaGrants provides funding to innovative projects, including new ideas and existing projects coming to UEFN. Apply by September 4: unrealengine.com/megagrants
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Beepinho retweeted
I’m so proud to have won the #designasprite—thank you so much! Remember to follow me on my art X account 🫰🫂@conejito_art
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Bee Excellent To Each Other!
NEW BEEBO SIDEKICK (1,200 VB) Use code "HYPEX" if you'd like to support me ❤️ AVAILABLE HERE: fortnite.com/item-shop?creat… #EpicPartner
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Connect ALL the engines!
UNITY x FORTNITE Unity & Unreal Engine just showed progress on last year's announcement that Unity games will be playable inside Fortnite, synchronized between engines, with Multiplayer support — Early Access in 2027
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Epic just gave everyone a peek behind the curtain there's a dev panel on fortnite.com now, one toggle and the site switches to test mode 😊 #Fortnite
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Don't even try flipping the switch
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