Combined Arms FPS featuring classes, destruction and up to 254 players in a single server! | 📧 Contact: [email protected] | https://xitter.cf/t.co/xGnvn1djfR

Available on PC
Joined January 2018
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BANGBANGBANG ❌ pspspspspspspsp✅
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Hand-drawn skyboxes, lavender and shrubbery✍️🌥️🌄💅
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Here's a preview of an explosive audio pass coming in Operation Overhaul: we're going for heavier, more impactful, and more immersive.
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Movement changes in Overhaul will address a variety of exploits, but we're ensuring that parkour still feels good
Operation Overhaul will feature revamped movement including: faster vaulting that places you on top of objects, recoil penalty when drop-shotting, prone turn radius limits, and a fix for player snapping or sliding from mouse wiggling.
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Operation Overhaul will feature multiple new maps as well as complete reworks and updates for almost every existing map. Read more in our dev blog. store.steampowered.com/news/…
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Sneak peak of the Frugis rework ✅Proper subway system with 5 stations ✅Bigger, less confusing underground combat ✅Expanded city with new objectives: Bank, Park & Museum ✅Wider streets, more green areas, and better gameplay flow
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Replying to @ArxN87
12 seconds. Once it reaches 0% it takes 36 seconds to fully recharge.
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New Proximity Team Radio feature where you can talk to teammates within 100m, however, nearby enemies can still hear you.
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We've never really sat down and fully explained what exactly is coming in Operation Overhaul. Read about it in our dev blog. store.steampowered.com/news/…
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Operation Overhaul will feature revamped movement including: faster vaulting that places you on top of objects, recoil penalty when drop-shotting, prone turn radius limits, and a fix for player snapping or sliding from mouse wiggling.
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We've made some loadout screen improvements, with simple and advanced views, letting you quickly glance at weapon stats or dive deeper.
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Destructibility improvements WIP. Added particles, bullets will now destroy, and you can blow off chunks of props and structures.
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We toned down the visual recoil based on your feedback. Keep in mind this is WIP, next step is to see how it plays in our next open playtest and get your feedback.
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With the new ambient lighting, some lights can be shot out while others need to be blown up. 💡💡🌃
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Regarding the feedback on the visual recoil, we are going to do another pass and get back to you once we have made some adjustments.
Another major part of Operation Overhaul is weapons, and we're overdue to show them off. Here's a before and after WIP of gun sounds and 3D art.
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Another major part of Operation Overhaul is weapons, and we're overdue to show them off. Here's a before and after WIP of gun sounds and 3D art.
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Some quick info on last playtest's memory leak, vehicle physics updates, and new ricochets: store.steampowered.com/news/…
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Thanks everyone for joining the first Overhaul playtest, appreciate you bearing with us with the performance issues! Here's some of our takeaways and next steps: store.steampowered.com/news/…
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Operation Overhaul’s first playtest is now live! Details here: store.steampowered.com/news/…
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