Official Twitter Account. Archiving all things soft/hard/paper for Battletech Pods. Not affiliated with FASA Corporation, Catalyst Games, VWE, or Pirahna Games.

Joined February 2021
Here is the Battletech Center Pod Version 3 software! Look in the description of the archive for details on extrraction and notes. archive.org/details/vwe-rele…
Amazing news! Tomorrow I will finally acquire Battletech Center backup tapes for archiving! I have the software all set up to archive the files on there off a DDS-1 Tape drive. Tapes are in the Retrospect archive format, and will contain various versions of the software. ->
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We got some very, VERY exciting things in development. Stay tuned… for reals this time
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Amazing news! After collaborating with someone in the reverse engineering community, we have figured out a way to potentially bypass the A/ROSE card entirely! Not only that, we have been able to identify almost all the chips on the various boards! We are now collaborating with->
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various sources to obtain the boot ROMs and other essential information from known 3.0 Pod owners. AFAIK, all the chips are off-the-shelf, aside from the Amiga boot ROMs, which we are in the process of obtaining. The off-the-shelf chipsets are available in MAME, and should be->
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Able to emulated. First step, is making a server emulator to see if our theory’s work. We will document everything we know, and contact the MAME community to see if they can take over from there. We are also photographing all the boards in hi-res soon, depending on our sources!
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While emulation would be great, I think the best solution as of now would be to take assets from the software archive I was able to recover and using videos and first hand knowledge, recreate the game in an engine like Unity or Godot. The ultimate goal would be a completely ->
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every mech. The hard part, is emulating the hardware networking and control systems. Unless you have a pod near you, you basically have no way to network capture the ArcNet commands. You also wouldn’t be able to test hardware streaming compatiblity for the pod-side hardware->
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as I understand it, @VirtualWorldLLC is looking into this route currently, so maybe something will come of it. Without an actual working A/ROSE card, schematics, or other source, emulation progress is essentially dead. Wish I were more optimistic, but it’s all we can do for now
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Obviously it would be difficult, but unless it’s absolutely impossible, I think the best course of action for pod preservation, would be complete server emulation. Unfortunately that would require packet captures for hardware that’s almost unobtainable. The easy part would be
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ripping the models from the server software, as they are in ascii format, but it’s the server/client commands, boot code, and gameplay programming that’s hard
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Kinda working on reviving this project again. Progress has halted since my local source has gone AWOL. Current rights holders are decently far from me so I have to rely on them for stuff (which I’m very grateful for their cooperation)
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Going to try to start this project up again. just need to get in contact with a few people for updates!
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I think we all know where this is going. House Steiner sends their regards. Maybe they can use @VirtualWorldLLC Battletech pods for interface training
Watch Amazon CEO Jeff Bezos Control a Giant Mech Robot dlvr.it/NgpS3z
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Still nothing to report on the archive. Schematics haven’t been scanned in yet, and the high-res imaging project hasn’t started due to a personal issue in my sources family. Don’t want to bother them while their grieving
Yeah, but it does it have a super weird and obscure networking architecture and video hardware that will make it harder to reverse engineer?!?!
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