Hobbyist #SecondLife Machinist 🏳️‍⚧️ Supporter NEW CONTENT NOT POSTED HERE, SEE: https://xitter.cf/t.co/bSHJQ2hk2K https://xitter.cf/t.co/S3aDdEzIZE

moollycow.bsky.social
Joined February 2014
My time posting here will be pratically nill. ive honestly moved on to Bksy. So jsut a notice if you wanna see my post. <3
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Ive been quiet #SecondlifeNSFW - My own vibe coded client ( lets me do clones, volumetric projectors, easy preset cinematic lights ) - improving the post colorgrade process
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Finally got around to getting pics of my possum clown gal... No idea for a name yet but she's so cute 😍
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Creator Spotlight! We're incredibly proud of director @BeetleWilder , who has just launched his new website showcasing his work & machinima services! His site says it best: “SECOND LIFE DESERVES TO LOOK EXTRAORDINARY.” And Beetle definitely makes it so. wilderproductions.ca/
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Moolly Moo🔞 retweeted
✨🔮✨Could it be a spell....or could it be Kottr✨🔮✨ ✨😘✨How about you come down to Abnormality and find out for yourself?~✨😘✨ ✨📹✨Video by the ever so talented @BWJinxing✨📹✨
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#secondlife INTO THE ARENA 4k:youtu.be/ZZGO-prUP5Q Since i got realtime motion blur working in reshade, i de-duplicated the frames and it came out pretty nice. Combined with the other shaders i worked on to emulate lense faults, perfection!
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#secondlifeNSFW Was playing with the new VARONIS backdrop .... unforgettable :D was also flexing some shaders i was working on for a futre project.
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#Secondlife B-side stuff, been working on shader improvements!
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#secondlife What ive been upto. modding my witch, as a Valkyrie
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The internet deserves better. Meet BadBurrow! The new home for Furry Second Life Machinima and Photography. We're turning back the clock to when being online was actually fun, on our terms. What's something you miss the most about the old web? Link in reply ⬇️
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( 1 / 3 )So some tech talk. #secondlife Color Linearization and logarithmic encoding via Reshade. So this is a pic of SL and reshade. There is a light on my AV but it's still dark.
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( 2 / 3 ) but using my own vibe coded shader, we can linearlize the output of SL so that we can ass log profile, giving us way more details to work with. SL lighting is still important, not to mention this method requires scopes and color grade
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( 3 / 3 ) but again when you grade it in post, with a pristine recorded master ( software, compressed video will result in poor results. You need lossless or a hardware recorder ) Reshade does all the heavy lifting. It's just up to to tweak it.
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#secondlife getting better at grading!
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#secondlife I was chatting about Color Linearization and Logarithmic video. Another dude was like SL is still "8 bits Rec. 709 Video". That doesn't mean you cant make the most of it. Alchemy + Reshade + Post COlor Grade / Filters youtu.be/xGcusENv9R0
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We'll be running a new campaign to help highlight the possibilities of machinima in @SecondLife . A huge thank you to @BWJinxing for providing the stunning visuals to the first video. youtube.com/watch?v=ScwgHBP7…
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#Secondlife Vibe Coded up a new reshade Tonemapper, AgX. Made a silly demo. Its a bit desaturated but it helps capturer darker areas better
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#SecondLife Random nightly tech demo. i added more exposure than usual and it was pretty.
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Just a heads up everyone! But this year, we're not just giving away trophies! So, get those cameras rolling! The worlds are waiting for your stories!
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#Secondlife I vibed coded up a Resahde shader that does Slog Video, Auto Exposure, And SRGB to Linear color. It really helps with grading
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