After a long break (we had to go back to our day job), we are back at it (and this time for good). Here is what has been teased 5 months ago (it's too long I know). The shop level where we will buy upgrade/material and where some story bits will take place.
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Working on something big, can you guess what it is?
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#Synty
ah yes.... physic gameplay...
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#Synty
Starting to rework the whole carry furniture system. I might have speed it a bit too much...
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Builders Guild Games retweeted
⚠️ DLC ANNOUNCEMENT ⚠️
Introducing TerraScape Ancient Egypt 🏜️
Build thriving desert cities, adapt to changing seasons, and use the Nile's floods to your advantage 🌊
🔃 Repost and comment until July 28 to win a Steam key for TerraScape!
After working on our own AI, I realized that the new Behavior package was available on unity 6. After a week of fighting with render feature from our 2022 unity to unity 6, we finally use the new AI package. Give us nice features we missed.
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For the unity game devs, what are you using to localize your game? Custom solution, store asset or built in solution? And why?
Curious to know what’s up on that front.
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When the spawner decides that 4 guys were too easy to handle...
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#Synty










