These TTK changes man... This feels like amateur hour.
It seems like they're applying a blanket 15% bodyshot damage multiplier reduction.
First: that's backward. Bodyshots should always be x1 damage, and everything else should be based off it.
Third: of the one thing people really liked about this game, it was the enjoyable gunplay. Why would you screw around with a good thing?
I think DICE ought to take a leaf out of Agile software development's book and spend more time talking with the client (players), collecting user stories and basing where they invest their development on that.
#BFV practice range is a clear example of why...
I wish I knew how the team in charge of #BFV practice range managed to put in so much work making so many new features not in BF4 test range, yet forgot to include the most important thing: being able to practice with the weapons as they are in multiplayer: with specializations.
Lets get down to business: Battlefield V is in my opinion the best Battlefield title since BF4. That is more of a criticism of BFH and BF1 than it is a glowing endorsement.
The game has good potential but I'm sad to see it let down by a recurring problem.
The problem that strikes the Battlefield franchise time and time again is this:
Developers not learning lessons.
Maybe that comes off as harsh and undiplomatic but I don't know how else to put it. BF5 is facing issues already tackled by previous title maintenance projects
Well it's been a while since I've tweeted from this account, but I've been playing Battlefield 5, and I've got some things to say about it, and my personal twitter doesn't have so many followers, so... I'm back? Maybe?
BFXP (Dark Ethereal) retweeted
There's new WW2 weapons in Battlefield 1!
Here's some gameplay
> youtube.com/watch?v=oswyysMN…


