Peaut Man retweeted
Shaders, VFX, and math for Graphics in Godot ✨ jettelly.com/bundles/godot-a… #IndieDevs
Peaut Man retweeted
You can draw a texture, or you can use math to make it procedural. This book includes some procedural sparkles in Unity ➡️ jettelly.com/store/visualizi… #indiedev
Peaut Man retweeted
📗 The essential guide to matching icons with typefaces
A complete guide on how to pair icons and typefaces to create a consistent visual language.
→ blog.streamlinehq.com/choosi…
By Streamline HQ
Peaut Man retweeted
嬉しそうにピザを食べる0:26
いただきます。
ぜったい難しいー!ってかなり怖気づきながら描き始めたんですが…思ってるよりスルッと線が引けたっ!!すごい!
この感覚がこの練習の効果なのかも…本当にすごい…。
Peaut Man retweeted
💜新刊 『葬送のフリーレン アウラ』💜
【写真集】予約受付中 🛒 melonbooks.co.jp/circle/inde…
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💜NEW 《 Frieren & Aura 》 !💜
Photobook PRE-ORDER🛒 haneameholic.com
Peaut Man retweeted
Our feature tutorial/artist for today is this FRANKLY INDISPENSABLE set of MUSCLE GROUP NOTES by the brilliant @kinucakes! Information STAYS in your head for longer when you keep it SIMPLE! #gamedev #characterdesign #comicart #drawing #illustration #DRAW #comicart #ART #manga
Peaut Man retweeted
The next step from the rough drawing! The bottom is blank for all the card text to go over top of. Sadly this particular MtG collection ... kinda sucked (by the creator's own admission, no less!)
The 'rough' sketch I sent to Wizards of the Coast for an MtG card. My roughs aren't really all that rough - clients usually don't know how to interpret a true rough. These are basically finished value comps.
#MtG













































