Environment Artist at The-Mark Entertainment

Joined October 2011
From a team that punches well above their weight!
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This is such a crazy jump in fidelity and complexity. At one point they say that a single frame has more objects than the whole of Ascent.
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My most anticipated title. I'm really curious how they achieved all of this inside UE5 and what kind of wizardry they used.
Step into the gritty, cyber-noir world of No Law and check out the action-packed gameplay in this new trailer from #gamescom2026 #OpeningNightLive.
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Over Jump Rally is a Sega Rally tribute, remade entirely in @UnrealEngine5, and we are hoping to become an official remake one day. A first game by Alessandro Schiassi Sound Effects by @pshelleyaudio "Silverstream" theme composed by @neoteaika This gameplay video shows the final visuals and the brand-new sound effects using @audiokinetic's Wwise and REV2! The car handling is also final, but I usually don't drive using the hood camera, so there are some crashes here and there, which I wanted to keep in the video to show the physics (and SFX) in action. The video was recorded in Ultra settings at native 1440p on an RTX 4090 and i9-13900k, clocking around 90fps. The performances are quite scalable, especially on lower resolutions and using TSR upscale technology. DLSS and FSR will also be added. The lighting is all done in Lumen Software, and almost every mesh is Nanite (except for translucent surfaces). Fun fact: there are 2 Billion polygons in the entire map! Chaos Vehicle is used for car's physics. FAQs: 1) Yes, a console port is planned, but only for current-gen consoles (PS5, XBSX/S). 2) No Steam Deck compatibility, as its hardware is not powerful enough. It should work fine on ROG Ally and Legion Go. 3) Yes to wheel support (and FFB); it's coming! 4) No, I don't have a date for the upcoming demo release, but you can see it's in good shape (still missing VFX and game logic, but graphics and handling are 100% done. Some SFX are still missing). #indiegame #UnrealEngine5 #segarally #ue5 #Lumen #lanciadelta #toyotacelica #rally #SEGA #セガ #セガラリー
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Some screenshots from my work in progress for Ghost in the Shell homage. I was very amazed when I first saw the GitS remake and the work Vitaly and the team did.
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A loss of a legend!
Legendary artist Drew Struzan has sadly passed away at the age of 78 after a battle with Alzheimer’s Disease. Struzan designed the posters for the original 6 Star Wars movies. He also created iconic posters for Back to the Future, Blade Runner, Indiana Jones, and more.
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Something a bit more esoteric from me.
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This is just sad...
Zelda Williams has made a statement asking people to stop sending her AI videos of her father, Robin Williams: “Stop believing I wanna see it or that I’ll understand, I don’t and I won’t. If you’re just trying to troll me, I’ve seen way worse, i’ll restrict and move on. But please, if you’ve got any decency, just stop doing this to him and to me, to everyone even, full stop. It’s dumb, it’s a waste of time and energy, and believe me, it’s NOT what he’d want. To watch the legacies of real people be condensed down to ‘this vaguely looks and sounds like them so that’s enough’, just so other people can churn out horrible TikTok slop puppeteering them is maddening. You’re not making art, you’re making disgusting, over-processed hotdogs out of the lives of human beings, out of the history of art and music, and then shoving them down someone else’s throat hoping they’ll give you a little thumbs up and like it. Gross.” (Source: variety.com/2025/film/news/r…)
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Caffe of Broken Dreams. The compositor inside Blender is amazing, and the asset browser, and just about everything in Blender is amazing.
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A little low poly prop for an environment piece.
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This guy has some of the most insane Sub-D skills I have seen! Pretty excited to see what they come up with!
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Modeled the boat based on what I saw at sea on my vacation. Its nice to see what Cycles can do in contrast to UE and Lumen.
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Crazy what rigging tools in UE5 are capable of. It almost feels like it its own dedicated software instead of in-engine tools.
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Some sort of old jackhammer very interesting shapes!
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With this one I figured out how to do VDBs in Unreal Engine and how to shadem properly. Might do a flying animation at some point with the prop.
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Would love to see more of Morrowind inspired games or art like this!
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