
Solo #indieGameDev from Chile with 3 self-published games on Steam. Now working in a new title.
Santiago, Chile
Joined January 2015
- Tweets4.7K
- Following495
- Followers1.9K
- Likes5.9K
Making an equippable repair arm for the mechs and adding a basic animation for it. This and the "backpack" parts I'll create will allow the player to have support mechs in their squad.
#blender #art #indiegame
I painted the repair arm in Substance Painter and tomorrow I'll see if I can add it to the game.
#indiedev
I uploaded a longer clip of the realtime time tactics game with mechs I'm making (with audio) to youtube:
youtube.com/watch?v=KbIS-2IF…
#indiedev #mechs #gamedev
Another feature that I'm adding to the game: pilots in the UI react to major damage to their mechs (also they can be injured).
Later I would like to add animations and fx for ejecting or dying pilots too.
#IndieDevs #mechs #gamedev
I want to have heat mechanics in the game, not just for the mechs but also for some environment objects so here I'm making an early experiment with trees on fire.
#indiegamedev #mecha
My games are part of the #SteamAutumnSale
Check them out here: store.steampowered.com/curat…
#indiegame #steam
I'm planning to have several customizable mech parts: torsos, turrets, launchers, legs (4, 2 or tracks) and support backpacks.
These are more "walkers" than mechs though so don't expect arms and hands.
#indiegamedev #mecha
I painted the new legs and torso parts and modeled and painted a new minigun turret.
Still deciding if I should keep these standard shaders or go for something more stylized.
#mechs #indiedev #madewithunity









