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If you SWAT someone over a fucking video game:
-Thats not “winning the argument,” thats attempted murder
-Youre a fucking gae fgt
-You deserve to die, cuz my taxes aren’t paying for your stupid ass to rot in prison
Not debatable.
A Rust player from Arizona is seeking $176 million after a swatting incident left him paralyzed from the chest down.
He says hackers accused him of cheating, stole his personal information, demanded money, and threatened to send police to his home with a fake emergency call. According to the player, he warned local police that it could happen.
Less than two days later, officers responded to a fake report of a shooting at his house.
They found him holding a legally owned handgun and opened fire, leaving him permanently paralyzed.
AttackRaidan |ATK| retweeted
Alana's prediction for the Streamer Awards "Best VTuber of the Year" Award
Who ever told her wearing her hair back makes her “look pretty” should be shot
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This the retard who made it a hero shooter then dipped?
🚨Former Marathon game director reveals Bungie had "a lot of disagreements" over the game's direction - thegamepost.com/former-marat…
Good god it’s beautiful
Lors de la journée de mobilisation nationale du 17 octobre, Pierre Collin, gérant du Micromania de Nice a été agressé alors qu'il tentait de protéger sa boutique. La séquence est devenue virale. Nous l'avons rencontré à la sortie du commissariat de Nice où il a porté plainte.
Le gérant du Micromania agressé à Nice témoigne
AttackRaidan |ATK| retweeted
I need everyone to hear her sing Brave Shine
I can hear gaming urinalists screaming
Imagine buying a game and the first screen says:
“Congratulations. You won.”
You’d ask for your money back.
You wanted the challenge.
You wanted to figure it out.
Maybe the struggle isn’t ruining the game.
Maybe the struggle is the game.
✨ Support the mission →
rivnitz.com/donate?utm_sourc…
AttackRaidan |ATK| retweeted
Discord rolled out a global age-verification system in early 2026 that defaults unverified users to a teen experience and sparked major security concerns due to a past third-party data breach
Discord also rolled out an automated age estimation and verification system that has experienced several known bugs, including misclassifying adult accounts as teens, inconsistent status mismatches across devices, and verification prompts looping or failing to complete. #funfacts
At Root, We have Animated Profile pictures, Animated Banners, Themes, Profile Customization, Custom emojis to be used everywhere. ALL FREE on ROOT.
Move your community over to root in 1 quick click with Server template transfer too!
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#Discord #Alternative #ID #Leak
Too little too fucking late
Xbox reportedly had much bigger plans for Halo 2 and Halo 3 remakes than fans may have expected.
The projects, reportedly known internally as “Project Manihi,” were being developed by Halo Studios before layoffs and the subsequent restructuring around Halo.
The planned Halo 2 remake could have included:
-Dual-wielding
-A more complete multiplayer experience
-Classic gameplay elements
The Halo 3 remake was reportedly even more ambitious, with:
-Multiplayer
-Forge
-Theater
-Firefight
-Additional missions
The idea was apparently to make the remakes feel like major flagship releases rather than simple visual upgrades. The plans were ultimately scrapped following the layoffs.
AttackRaidan |ATK| retweeted
Poured our guts into this.
Now it’s yours.
Your messages have been amazing. I’ve read them all. Thank you.
The COD community is special. So much love for you all.
Now then…keep the spoilers out of comments everywhere. Keep the suspense alive.
0-7 going dark. 💪🏼💀
AttackRaidan |ATK| retweeted
Thank you for all the kind words.
I see them. I read them.
And I am grateful.
Remember.
Let’s allow people to enjoy the game in their own time.
No Spoilers.
Bravo 6 - Dark.
Oh wow..
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha

































