If I'm not taking pics outside, I'm probably building environments inside game engines. Senior Level Artist | @liongamelion Lead Env Artist | @Proj_Borealis

Croatia
Joined April 2010
Final image🌙
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Terminal Gardens - Breakdown A little breakdown of how I put this scene together in Source 2.
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"Terminal Gardens" Deep below the street, inspection drones examine the remains of a fallen droid while everything above carries on as usual. Built in Source 2 using Hammer & S2FM. #EnvironmentArt #GameArt #LevelArt #LightingArt #Source2
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A quick breakdown of how I created "Night Shift". Built in Source 2 using Hammer and S2FM. #EnvironmentArt #Source2
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"Night Shift" February 12th, 2:03 AM. A quiet winter night somewhere on the edge of a decaying residential block, in a not so distant future. Created in Source 2. #EnvironmentArt #3DArt
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"Night Shift" 🌙 A quiet night shift somewhere on the edge of a decaying residential block, in a not so distant future. Built in Source 2 using Hammer & S2FM. #EnvironmentArt #GameArt #LevelArt #LightingArt #Source2
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Here is a quick breakdown of how I created “Submerged Complex” Built in Source 2 using Hammer & S2FM. #EnvironmentArt #Source2
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Alternate version without the character.
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“Submerged Complex” An ancient structure frozen beneath the surface, hinting at something beyond. Built in Source 2 using Hammer & S2FM. #EnvironmentArt #GameArt #LevelArt #LightingArt #Source2
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Here is a quick breakdown of how I created "Borrowed Grounds". Built in Source 2 using Hammer & S2FM. #EnvironmentArt #Source2 #GameArt
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"Borrowed Grounds" A brutalist facility housing one of many displaced fragments of another place, contained for observation. Built in Source 2 using Hammer and S2FM. #EnvironmentArt #Source2 #GameArt #LightingArt #Worldbuilding
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