Dev log: Combat system update
- Added XP & level progression
- Implemented module drops with rarity tiers (common, rare, epic, legendary)
- Testing module behavior in combat simulations
- First combat map prototype
- Baked textures for better performance (no real-time shadows)
- Built on @base 🟦
- 3D powered by @threejs / r3f
Visuals are still temporary, focus is on balancing stats, modules, and drop rates.
Next: add visual effects for modules and decoration loot for player AstroBases
Dev log: first tech tests for our onchain Social MMO/RPG on Base!
- Real-time multiplayer sync (@colyseus )
- WebGL (ThreeJS / R3F)
- Wallet (@coinbase Chainkit)
It’s early, but everything connects perfectly! Next step: gameplay systems
#Base #BuildOnBase #Web3Gaming
Ready to tap?
Let’s see how fast your reflexes are 👀
Note: this is a beta
astrobase.games/whack-a-coin
BTC at 123K, greed index at 70… might be a good time to take an AstroBase break.
@base








