Ash Explained retweeted
Anthropic NEEDS to release their own Grok Bot/Dots, and it needs to be peak.
They already have best chatting experience (subjective), best coding harness, best models for anything and insane limits.
Only lacking thing is an always-on assistant, if they only do that ill 100% switch fully to Claude.
Ash Explained retweeted
man this is such a simple ai/codex/claude code hack that everyone seems to forget for a GUARANTEED better output
when you're giving feedback you need to tell the ai what you DID LIKE and what you DID NOT LIKE
tell it what it did RIGHT and what it did WRONG
if you only say what's wrong, OR only what's right, it creates too many assumptions on the other end of it, which usually leads to it changing or affecting something you DID like or break something that WAS working
at the end of the day communication is the MOST important skill when it comes to agentic coding and a majority of people are bad communicators.
make sure to work on your comm skills!
your goal is to translate your intent into the system in the language the system can understand
you have to close EVERY SINGLE open assumption loop to get the exact outcome you want
this is how you steer LLMs in your favor
Ash Explained retweeted
Claude, can we come back to this awful bug?
Context limit reached even though I basically use 108k / 200k tokens? What a joke.
Ash Explained retweeted
a dev with a dream will work harder than 10+ devs that just do it for a paycheck
Ash Explained retweeted
Finding 1: The longer models reason, the more incoherent they become. This holds across every task and model we tested—whether we measure reasoning tokens, agent actions, or optimizer steps.
Ash Explained retweeted
Twitter Growth Strategy
0-500 Followers: Reply Guy
501-2K: Niche Bangers
2-5K: Thirst Traps
5-10K: Parody News
10-25K: Cringe Threads
25-50K: Shitposts
50-75K: Fortune Cookies
75-100K: Cringe Bangers
>100K: Get Cancelled
Ash Explained retweeted
Fun fact with Sora: you can screw with other people’s prompts if they tag you for a cameo
Ash Explained retweeted
a lot of people asked for the code for the generative maps, so i'm open-sourcing it in the hopes that y'all can take it and vibe something cool!
Ash Explained retweeted
We just shipped automated security reviews in Claude Code. Catch vulnerabilities before they ship with two new features:
- /security-review slash command for ad-hoc security reviews
- GitHub Actions integration for automatic reviews on every PR
Ash Explained retweeted
Our official Vercel MCP server is now live.
AI clients like Claude and VS Code with Copilot can now read Vercel docs and securely access your projects, deployment logs, and more using OAuth with read-only permissions.
vercel.com/blog/introducing-…
Ash Explained retweeted
It’s story time, reimagined.
Now you can create personalized, illustrated storybooks about anything, complete with read-aloud narration. Try Storybook in 3 easy steps:
1. Open Gemini at gemini.google
2. In the prompt bar, ask Gemini to make a storybook about any topic (tip: you can add photos)
3. Enjoy!
Ash Explained retweeted
Step 1: Use your side hustle to pay for your bills & needs
Step 2: Use your main income source to invest
This is how you build wealth.
Ash Explained retweeted
Relax.
The average millionaire is 57 yo.
Not 18 yo.
And 99% of people will never become millionaires.
So stop putting so much pressure on yourself to become one at 18 yo.
You're not failing.
You're just early.
Keep up the good work.
Ash Explained retweeted
The best time to start is now.
Not when you have a logo.
Or more experience.
Or more money.
Or a website.
Now.
Ash Explained retweeted
Create a browser-based 3D flying game with multiplayer functionality using HTML, JavaScript, Three.js, and WebSockets. The game should be inspired by Pieter Levels' (levelsio) project at fly.pieter.com.
## Reference Materials
These references, they represent the original inspiration:
- Main game website: fly.pieter.com
- Twitter/X development thread starting on 2025-02-23: xitter.cf/levelsio/status/189335…
- Key feature updates on Twitter/X:
- xitter.cf/levelsio/status/189338…
- xitter.cf/levelsio/status/189346… (multiplayer with WebRTC)
- xitter.cf/levelsio/status/189406… (FOV changes with speed)
- xitter.cf/levelsio/status/189412… (night sky and space flying)
- xitter.cf/levelsio/status/189435… (WebSockets server)
- xitter.cf/levelsio/status/189442… (first playable alpha)
- Ideas board: ideasandbugs.com/?b=67bf044f…
## Core Game Features (prioritized)
1. 3D flight mechanics with realistic physics
- Aircraft movement (roll, pitch, yaw)
- Adjustable speed with afterburner option
- Camera FOV that increases with speed
- Collision detection with buildings
2. Visual elements
- Urban landscape with skyscrapers
- Day/night cycle with stars and moon
- Aircraft model with contrails and effects
- Dynamic lighting and shadows
3. Multiplayer functionality
- WebSocket server (Python implementation)
- Player position broadcasting (10 updates per second)
- Basic security measures against spammers/hackers
- Simple player identification
## Game Design
The game should be a fun free-to-play MMO flight simulator where players can fly and dogfight with friends online. Players should be able to share a link with friends to fly together in the same virtual space.
## Implementation Details
Please provide:
1. Complete, functioning HTML file with embedded JavaScript
2. Separate Node.js WebSocket server code
3. Clear documentation on how the components interact
4. Instructions for running the game
Important technical considerations:
- Be mindful that the game code can grow beyond 3000 lines in an HTML file (as noted in xitter.cf/levelsio/status/189367…)
- Structure the code to allow for future extensions
- Use modular design patterns where appropriate
- Include comments explaining complex implementation details
## Output Format
First, provide the main HTML/JavaScript file that runs the game client.
Second, provide the Node.js WebSocket server code.
Finally, include setup instructions and explain how the multiplayer functionality works.
Feel free to suggest additional features that would enhance gameplay while maintaining performance and code quality.
Yesterday was GREAT
But today I will be honest it's getting harder
The game is now 3000 lines long in a file called fly.html and Cursor starts getting into issues
To make one change, it has to go over the entire file and applying a change can take 15 seconds
Then over half the time it breaks the game, with no errors (so it does code properly), or it removes entire parts (like the plane itself, or the controls etc)
I think what I'm reaching is the limit of the LLM context window, so it does the change I want but then it forgets other parts of the code due to context limit
Cursor I think works by "diffing" the source and the answer of the AI/LLM, so it then starts removing code that you actually need that it'd forgot
One solution is to split it up into multiple files, which I tried, so I asked it to do that but then it creates lots of files like
[game.js]
function updatePlayer(){
// insert your updatePlayer code here
}
But of course Cursor SHOULD add the code there, so then I had to go over every file to ask it to put back the code there, but in the end it just gave me a broken game that didn't work anymore
I love to give everyone an HONEST idea of what's possible with AI coding now, and obviously it'll keep getting better, so I think you can definitely generate entire apps and games easily, but you start hitting roadblocks after awhile
I do know Cursor team and other people are working daily to fix those things though
A context limit, IF that is the real problem, is a relatively easy thing to fix though
Any way my tip is: make sure Cursor immediately starts coding the app in multiple files, so it just works from the start!
I'll keep hacking and trying to make this work though, I got pretty far yesterday which was very fun and cool
Ash Explained retweeted
Make ChatGPT Smarter with This One Simple Fix by @AshExplained medium.com/readers-club/make…




























