J'attends gta 6 comme tout le monde. Je joue sur XBOX series X, PC et PS5. Je plus xbox 💚🤘🏿

Joined July 2016
Lildetermination retweeted
Still eepy
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ATM cat will save you from yourself. 📹 ig: doctor․emir
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Bloomberg has released a massive article, detailing in-depth the development of GTA 6 and why it took so long, with exclusive information that we've never heard before. Here are the highlights: - GTA VI has been in full development for over 8 years, making it Rockstar's biggest and most ambitious project. - The original vision included large areas of North and South America, but the scope was eventually reduced to Vice City (Miami) and its surrounding regions. - Rockstar initially planned to develop GTA VI alongside Red Dead Redemption 2, but RDR2 required most of the company's resources, delaying GTA VI's development. - Rockstar shifted from developing multiple games simultaneously to focusing most of its workforce on one major game. - Rockstar's workforce nearly doubled, growing from 2,441 employees in 2018 to 4,711 in 2026, spread across 12 offices. - Rockstar's three heads of development are Rob Nelson, Aaron Garbut, and Phil Hooker, rather than one traditional game director. - The game's basic story, featuring Jason Duval and Lucia Caminos, was established by late 2019. - The developers experienced a difficult early development phase, described internally as a "dark period," when the game's overall vision remained unclear. - By 2022, enough of the game's systems had come together for the developers to begin seeing the complete vision. - GTA VI features Rockstar's most realistic and detailed open world yet, building heavily on systems introduced in Red Dead Redemption 2 - Rockstar invested heavily in making NPCs feel believable, rather than simply populating the world with generic characters. - The developers struggled to balance realism and entertainment, debating how interactive everyday activities should be, such as purchasing drinks or preparing food. - Jason and Lucia can spend time together throughout the open world, rather than interacting only during scripted missions. - Players controlling Jason can text Lucia and arrange to meet up. - Making the couple behave naturally required complex traditional AI systems, which took years to develop. - Rockstar considers the dynamic interactions between Jason and Lucia one of GTA VI's biggest innovations. - GTA VI aims to balance GTA 5's chaotic, satirical gameplay with RDR2's realism and emotional storytelling. - GTA VI's NPC systems are designed to generate unpredictable interactions and situations naturally. - Bloomberg was shown a gameplay session by development head Phil Hooker, which emphasized this series of entirely unscripted event: He accidentally collided with another driver, Hooker attempted to visit a convenience store to recover health then another NPC insulted him, triggering a violent confrontation. he found the cash register unattended and robbed the store. Police pursued him, forcing him to abandon his vehicle so he stole another valuable vehicle intending to sell it then another vehicle blasting loud music nearly hit him, following that vehicle led him to discover a compound containing valuables. he stole the goods, visited a fence to sell them, and received another lead for an activity. - Two hours passed without Hooker reaching the story mission he originally intended to test, that's how much fun there is to have in the GTA 6 open world, its insane! - Hooker described this experience as one of the moments that convinced the team they had created something special. - The game is designed to create these emergent gameplay experiences through overlapping NPC behaviors, police reactions, exploration, and criminal opportunities. - Rockstar discovered it lacked the production capacity to create all the NPC content it wanted. To address this, Rockstar established a new Los Angeles studio dedicated to creating NPCs, employing writers, producers, and directors. - Rockstar's leadership says the GTA 6 delays resulted from the immense complexity of bringing all the game's systems together, rather than one major technical problem. - Some gameplay systems and design decisions were still being changed during the final months of development. - Rockstar chose to delay the game rather than release a version that failed to meet its quality ambitions. - Take-Two CEO Strauss Zelnick was reportedly shocked by the second delay but ultimately supported the decision. - At Rockstar North, developers were heavily focused on bug fixing ahead of release, with internal progress indicators showing more resolved issues than outstanding ones. - In September 2022, GTA VI suffered a massive leak after an attacker used phishing to access Rockstar's Slack communications. - Dozens of unfinished gameplay videos were released publicly, exposing early development work. - Rockstar developers described the leak as deeply invasive and emotionally difficult. - The COVID-19 pandemic also significantly disrupted development, particularly performance capture. - Several senior designers departed during development amid frustration over slow progress. - Rockstar experienced another major leak in August 2026, despite introducing stricter security measures. By 2024, Rockstar required employees to work five days a week in the office. - Developers were prohibited from accessing company development servers and tools remotely, a policy Rockstar said was necessary for security. - Rockstar intends to reconsider its remote-work policy after release, although a conventional hybrid arrangement is considered unlikely. - Rockstar sought to eliminate the prolonged crunch periods associated with RDR2, which involved months of approximately 60-hour workweeks for some employees. - The company introduced improved scheduling, additional hiring, and compensation or paid leave for extra hours. - Leadership acknowledges that crunch was not entirely eliminated but claims working conditions improved considerably. - Rockstar leadership says it will recognize a union if employees want one. - Rockstar specifically rejected the rumor that development exceeded $1.5 billion. - GTA VI's online component is expected to arrive in 2027, although Rockstar has not yet discussed it in detail. So here's a big part: What is next for Rockstar? - Rockstar believes GTA VI establishes a new technological and production foundation for its future games and content. - The company says it has invested heavily in improving its engine, development tools, and production pipelines. - Developers believe these improvements will allow them to create future content substantially faster. - Rockstar's leadership says its next release should not require another eight years of development. - The team points to GTA III and Vice City as an example of how a strong technological foundation can accelerate follow-up projects. - Garbut says much of the fundamental technology has now been rebuilt and Rockstar does not intend to overhaul it again. - The three development heads believe GTA VI represents the culmination of almost 30 years of accumulated experience. Overall, this is a deeply interesting look inside of Rockstar and the development of GTA 6, it's clear that this game is now just the basis of what Rockstar intends to do going forward. I hope that with this foundation, they put out games like Bully 2, RDR3, GTA 7 and more much faster as they get back to faster releases.
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Lildetermination retweeted
GTA 6 making their women player models
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If he had survived i would have been so pissed 🎬🍿
What is that movie/series that has high replay value that you have seen or yet to see 🍿??
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gta 6
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Replying to @dplz420596
— Mr Leek. — Yes? — Rockstar send his regards.
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Cyberleek en 15 años cuando haya abandonado la vida de hacker y formado una familia, pero Rockstar este a punto de lanzar RDR3 y no pueda arriesgarse
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She’s spitting facts! Women won’t like it!
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Cyberleek has threatened to release a complete playable build of GTA 6 that can reportedly be finished “start to finish” The leaker allegedly warned that major story spoilers could follow to prove the build is real
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Lildetermination retweeted
Dating is for women and women's ego. The whole dating industry was crafted solely to make women happy and has no benefit for the man. ~woman spits fire. Who is this woman fgs, she is always spitting bitter truths. The brotherhood owes you one.
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Replying to @alorazei
Look at her with that bitch face! This is completely unnecessary if he didn't cause her any anguish! Take the flowers, the food, thank him for gifts and tell him why you're having a bad day. Simple!!
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น้อลลน่ารักมาก =^.^=
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Notice How Lucia is being to Rude and Mad at Jason 😂 He Must have done something bad #gtavı #gta6 #jasonlucia
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Replying to @LadiroMx
wtf there is first person thought they said there was none
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IGN has published a full interview with Rockstar's Rob Nelson, revealing some pretty exciting new information about GTA 6, while giving more information on stuff we already knew. Here are all the highlights: - Story missions are being made less restrictive when possible. Some missions have multiple escape routes, while police chases and robberies can transition into the same systemic gameplay used in free roam. - The safehouses in GTA 6 are now much closer to RDR2's camps, Jason/Lucia will have their own daily schedule while at home and interact like real people - Rockstar still wants tightly directed cinematic sequences where necessary, so missions won't become completely sandbox-style. - One of Rockstar's major goals is to blur the line between scripted missions and free-roam gameplay. - Rockstar says emergent free-roam sequences can now look and feel almost like scripted missions, especially when Jason and Lucia work together during robberies and escapes. - Jason can cut his hair/beard shorter at home as well, just like Arthur could at camp. He can only make it shorter at home, if you want to change the hairstyle OR make it longer, you will have to go to a barber. I think this heavily implies that beard/hair growth is 100% returning from RDR2 but its not restricted as the hair stylist and you can make it magically longer like in older GTA games if you want to. - GTA VI is designed around living in the world, not just completing missions. Rockstar says players should be able to simply wander around as Jason or Lucia, interact with people, discover activities, make money, and experience emergent events. - Rob describes GTA 6's map as its largest, deepest, most densely populated and complex world - You can freely switch between Jason and Lucia during much of free roam, including when they are hanging out at their safehouse. Although story moments can temporarily restrict switching. The character you're not controlling continues living their own routine rather than simply waiting - You can text and call the other protagonist. Ignoring messages can even have a small negative effect on the relationship - When together, Jason and Lucia actively protect each other. If one gets into a confrontation, the other can intervene. During escapes, your partner can also drive while you shoot at pursuing enemies or police. - The RDR2 NPC interaction system returns in a much more advanced form. You can talk to people, listen to conversations and interact naturally. Rockstar created additional writing/directing resources specifically to generate the huge quantity of ambient dialogue. It seems like Greet/Antagonize is a lot more in-depth now. - Combat encounters have more levels of escalation. You can threaten someone into backing down, knock them out, incapacitate them without killing them, or kill them. Rockstar wants players to have more control over how violent situations become - Rockstar explicitly describes the new design of the Wanted system as encouraging a "hit-and-run" criminal playstyle which means you commit the crime, escape quickly and avoid unnecessarily escalating the situation. - Different salons have exclusive hairstyles, giving players another reason to explore different parts of the map. Clothing stores also have location-specific items, rather than every store necessarily having exactly the same inventory. - Jason and Lucia can go to the gym together, allowing you to level up both characters' physical stats at the same time - Personal vehicles can be called over similarly to GTA Online, purchased weapons are stored in the trunk alongside spare outfits (similar to RDR2) - Animal studying returns from RDR2. We saw this in the extended look briefly but yes, Wildlife can be studied as a collection mechanic and to learn additional information without needing to hunt animals. If I had to guess, the compendium is probably back too - Focus mode works similarly to RDR2's Eagle Eye and can highlight useful things in the environment, including police. - Snapmatic/social media returns. Jason and Lucia can follow accounts and browse social media, but apparently cannot post because they're fugitives. - Roads are narrower and built at a more realistic scale, while traffic density is higher. Rockstar says this makes driving more difficult and skill-dependent. We did notice this in the gameplay looks we've had so far, really glad to have it confirmed fully - Many discoveries will not be marked with map icons or objectives. Players are expected to find events naturally by exploring. - The game can spontaneously redirect you toward activities. In the demo, Jason noticed a nearby police impound lot and suggested stealing a car there even though the player had been heading somewhere else. - Rockstar specifically wants players to slow down and explore instead of racing from mission to mission. - Despite the more realistic systems and relationship mechanics, Rockstar stresses that players can still create the classic chaotic GTA experience and get into huge shootouts and police chases whenever they want. I really enjoyed this interview a ton and I highly recommend you guys read it too, they were playing the game while speaking to Rob Nelson so it helps paint a lot more of an accurate picture of how the game works rather than the more smaller articles we've had so far. GTA 6 sounds absolutely amazing and a real evolution of all the best ideas from Red Dead 2 and previous GTA games. Can't believe we'll be playing this next month!
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Replying to @GTAVI_Countdown
Now I want Rockstar to make a medieval game just to take him down a peg. What a clown seriously.
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Kingdom Come Deliverance studio co-founder says he won’t play GTA 6 unless he was forced to, and that he doesn’t understand why everyone is so excited to play it. He also hopes that GTA 6’s success will allow them and other developers to raise prices, as he believes it’s “necessary” for this business to survive. (Source: pcgamer.com/games/grand-thef…)
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