I've been having way too much fun messing with this cardboard cutout for my Roblox horror game, BIO-HAZARD
Mocked up some thumbnail designs for my next YT devlog, I'm torn between the top right and top left.
#Roblox #Robloxdev #horrorgame #biohazard #devlog
Completely overhauled my menu with my brand-new computer UI, upgraded environments and systems. Can't believe it's almost 2 years since the original menu
#Roblox #Robloxdev #horrorgame #biohazard #devlog
Overhauling my game's computer systems, brand new retro bootup inspired by 70s computers.
#Roblox #Robloxdev #horrorgame #biohazard
I know it's been a bit but man why hasn't anyone told me that using the animation graphs is SO MUCH EASIER. I know I should just learn blender anim but this looks farrr better than anything I usually do.
#robloxdev #horrorgame
Just a littttttle dark, testing around with a "lockdown procedure" override that basically shuts off all the lights. Nothing bad ever happened in the dark.
#Roblox #RobloxDev #BIOHAZARD #horrorgame
Another quick followup, spent the day learning how to work with audio and voicelines my team recorded. I'm really proud of how it turned out, even if it could be improved with more practice and consistency.
#Roblox #RobloxDev #BIOHAZARD #horrorgame
Watching the progress on my game start to come together brings me joy. Compilation of features and environments for #BIOHAZARD on #Roblox. My community has been so supportive, and I can't wait to post Devlog 3 soon.
#horrorgame #RobloxDev
Spent the day modeling a new wall-monitor array asset pack for my upcoming horror game on Roblox.
#Roblox #Robloxdev #horrorgame #biohazard
Teaser of the Seeker design in-game with some mockup build and lighting.
#Roblox #Robloxdev #horrorgame #biohazard
Made some audio changes since finishing this but happy to see my cutscenes module tie everything together, now with captions, camera angle while allowing some movement, and cutscene cleanup for the intro of my horror game, BIO-HAZARD
#Roblox #Robloxdev #horrorgame #biohazard
Redesigned the framework to my terminal system entirely (although it looks the same-). Allows me to more easily connect things between regions with even less spaghetti code. Plus window shutters are cool...
#Roblox #RobloxDev #horrorgame
Managed to figure out how Inverse Kinematics works. This'll allow me to adjust character's limbs to interact with items correctly by adjusting a target location, ideal for door handles, picking stuff up and uneven surfaces
#Roblox #Robloxdev #horrorgame
Ark retweeted
Be honest, would you optimize this topo differently?
Roblox-ready creature for BIO-HAZARD!
Optimized topology for deformation and performance.
#RobloxDev #ROBLOX #robloxart #3D #horrorgame #3dmodeling #zbrush #Marmoset
Ark retweeted
The new creature for the upcoming Roblox horror game, BIO-HAZARD!
#RobloxDev #ROBLOX #3DArt #horrorgame #zbrush #substancepainter #Marmoset
Thought I'd start sharing some amazing past fanart for my Roblox horror project, BIO-HAZARD.
This poster was made by @sane_number on Discord
#Roblox #fanart
Added captions for my Roblox horror game, BIO-HAZARD. Gives me customization over the timing of lines, automatically fades out after enough time to read, only showing nearby players when tagged audio is played such as these tape recorders.
#Roblox #RobloxDev #horrorgame
Maintenance and ventilation sections for my corporate office Roblox horror project, BIO-HAZARD
Lots of lighting tests to nail a more eerie space
#Roblox #RobloxDev #horrorgame
More environment tests with the new volumetrics meshes for my horror game project, BIO-HAZARD.
Without environment props.
#Roblox #RobloxDev #horrorgame
Updated volumetrics test for performance and quality on my Roblox horror project BIO-HAZARD, now using meshes for the effect
#Roblox #RobloxDev #horrorgame

















