
🍯#RoyalJelly is a 2D Metroidvania 🍯 Steeped in lore with plenty of dark secrets to uncover. 🖥️ Currently being developed by Mystic Goat Archives.
Joined January 2021
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When you can't wait to implement the next enemy in your game, but you've got to wait for the weekend to do it:
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Updated animations for player damage, and dazing the enemy with the sting.
Help me decide which of the mechanics in my previous tweet, to implement in the game:
1) Requires a quick combo of Dash X2 + Jump buttons.
2) Requires a combo of Dash + Hold dash - to hang on to enemy and daze it with the sting, giving the player time to imitate the high jump.
20%Instant jump off of enemy
20%Daze enemy before jumping
60%Keep both
5 votes • Final results#screenshotsaturday #indiegame #GodotEngine #gamedev
Thank you for my first 100 follows! uwu
What do you think about facial-expressions changing while in dialog?
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Mini-boss sketches
@VegaPalmier always gets the essence of the character in the best way. 😆👌
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WIP of basic AI attack.🤺
Soon we'll add the 6 enemies and mini-boss, that are already completely animated.
Can't wait to see them in-game!
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Melitta's design evolution.
Started out as a pipe dream, and slowly became more grounded in game dev reality.
New gameplay clips coming this weekend, so do stick around!
When you have claws that can tear through metal, like a hot knife through butter -
But for some reason no one takes you seriously.
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Melitta's previous design, discarded since it's too time consuming to animate it.
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WIP of a plugin which will automatically generate animations for the actors/entities of Royal Jelly. 🤗🐝
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We're thinking about including a Nursery Simulation mini game as part of Royal Jelly.
Similar to PvZ's Zen Garden.
What do you think about the concept?
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Dash sting attack cycle.
Animated by @atokun_gif
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How we took the sketch of the Stationary Polluter enemy, and adjusted it to meet the game's aesthetics and play style.
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Enlarged and added glow to enemy projectile.
In the first comment you can see Melitta's mood after this clip was taken.
#gamedev #godot #godotengine #indiegame #indiedev #gamedevelopment #game #2danimation #gamedev #gameart #samusaran #Metroid
#metroidvania #madewithgodot
WIP of a basic attack sequence of both Melitta and one of the first enemies.
#gamedev #godot #godotengine #indiegame #indiedev #gamedevelopment #game #2danimation #gamedev #gameart #gamedeveloper #Metroid
#metroidvania #madewithgodot





