Indie Game Dev Actualmente desarrollando SteamPunch, un juego de lucha 2D de ritmo rápido y controles simples

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Joined February 2012
Nueva versión de SteamPunch, llena de cambios de calidad de vida (info y descarga en el enlace) Me la llevo al @EVO Las Vegas 2026 para que la pruebe tanta gente como pueda convencer, pero tu la puedes descargar GRATIS en tu pc ahora mismo. aofcastle.itch.io/steampunch…
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Ángel del Castillo Pereira retweeted
A lot of folks getting into game dev with ai don’t know this but, you really need to make sure your game is fun without a bunch of fancy art. Llms make it too easy to build visually rich levels with no real gameplay. That’s backwards!
Early footage of Star Wars Galactic Racer. Man I love seeing stuff like this, even before a lot of the 'star wars' stuff came in, this already looked like a blast. Such a fun game.
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Recuerdo haber visto este juego en el EVO LV de este año, pero lo que había en aquella build eran solo un par de muñecos poligonales No esperaba esta estética, pero lo importante es que el movimiento era satisfactorio Espero que le vaya bien a este proyecto
Rework the footwork system, especially the side steps since it's the basis for create angle🥊 Work on fine-grained motions next, like telegraphing cue before a punch so a punch can be read. After that, I can finally start to work on NPC and add Damage & Stamina Systems.
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Ángel del Castillo Pereira retweeted
Este evento fue de lo más bonito que me ha pasado relacionado con videojuegos. Si os gustan los juegos de lucha y/o el 2XKO, apuntaros sin duda.
¡ES LA HORA! Desde hoy hasta el viernes 23 podéis subir vuestras candidaturas. Entrad al canal de La Perrera ( discord.gg/qdFayBbpdy ) y os hemos creado un hilo para que los publiquéis. Aquí tenéis el video con todos los entrenadores y un hilo recopilatorio con su arte ⬇️
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Ángel del Castillo Pereira retweeted
¡ES LA HORA! Desde hoy hasta el viernes 23 podéis subir vuestras candidaturas. Entrad al canal de La Perrera ( discord.gg/qdFayBbpdy ) y os hemos creado un hilo para que los publiquéis. Aquí tenéis el video con todos los entrenadores y un hilo recopilatorio con su arte ⬇️
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¡Feliz Día de la Hispanidad! Aprovechando la ocasión, he actualizado el juego para incluir la opción de cambiar todos los textos del juego a español. También hay bugfixes al online y ajustes de balance. aofcastle.itch.io/steampunch
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Ángel del Castillo Pereira retweeted
De jugar en los locales de @MadridFGC a ganar un EVO, no podría haberlo hecho sin la comunidad de fg española, gracias a todos vosotros por apoyarme tanto :D
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Actualización de SteamPunch -Online con Rollback (!) -Repeticiones con Replay Takeover -Personaje nuevo, Finisterra, una excavadora aofcastle.itch.io/steampunch
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Me gustó mucho este juego porque el neutro es distinto a otros juegos de lucha. Aquí quieres ir a por los ingredientes y mantener al rival lejos cuando puedes cocinar. Fue muy divertido cuando lo probé en el EVO. Si, esta peña está jugando con una espada y una maceta.
Here's 25 tasty seconds of gameplay of our upcoming indie game
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Ángel del Castillo Pereira retweeted
This kind of thing is what actually moves the needle for casual adoption of fgs btw
MELTY BLOOD: TWI-LUMINA's Grand Scenario Mode written by Kinoko Nasu will be 20 hours long and will be presented in both visual novel and adventure game formats with choices that can lead to bad ends. Winning battles may also affect progression of the story. For the adventure game sections, attention to detail was made for camera work, dedicated backgrounds, music, and pixel art. The Grand Scenario Mode was created partially because they were aware that there are TYPE-MOON fans interested in reading scenarios by Kinoko Nasu, so by putting a lot of effort into the scenario, first-time fighting game players may find fighting games fun. The creation of the Act control mode was also to help ease in new fighting game players. As for whether Fate characters will appear in the Grand Scenario Mode, Kamone Serizawa said that he can't say for sure, but Fate characters will not be involved. Since the foundation of the story is MELTY BLOOD and Tsukihime, Fate characters will strictly have guest roles. Regarding balance adjustments, it was made to keep things fresh for existing players while making sure newcomers won't get confused. Serizawa said that while TYPE LUMINA received praise, he admitted that there were complex parts that needed smoothing out. When asked about a PC version of Tsukihime: A Piece of Blue Glass Moon, Serizawa said that he and everyone else present were unable to answer that, but the Grand Scenario Mode was designed so that even those that haven't played Tsukihime can enjoy it. In regards to inclusion criteria for characters joining the roster, it is based on consulting with various companies such as FRENCH-BREAD and TYPE-MOON. As a long-time MELTY BLOOD player himself, Serizawa has shared his opinions directly to TYPE-MOON on what characters he wants included. Finally, when asked about if characters that made brief appearances in previous titles will show up in TWI-LUMINA, Serizawa said that can't share anything regarding that at the moment and to please wait for future updates. famitsu.com/article/202609/8… #MELTYBLOOD #MBTW #メルブラ
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Wait this artist is kinda smart ngl...
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Tuve la oportunidad de probar este juego en el EVO, es muy divertido si lo puedes jugar con alguien al lado. Puede parecer que tiene poca cosa, pero si se alarga la ronda la tensión es palpable. Recomendado 100%
To celebrate the Jamirozai living on, we put it in our game. Thanks for listening, @avatar_fighters
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Es cierto que el juego se mantendrá abierto, pero lo que la gente que argumenta esto no tiene en cuenta es que muchos jugadores y potenciales jugadores estaban esperando a algún personaje específico. Ahora que el juego acaba, "ese" personaje nunca será jugable.
Like others who have been enjoying the game, it's sad to see this. It's no secret the game hasn't been commercially viable for Riot, especially with the amount of time in development. There will be plenty of speculation about what went wrong and what could have been done better, but what matters to me most is that the game will still be playable after support stops. My hope is that it gets to a good state by December before balance changes freeze, and that we'll have a solid free-to-play honer's FG with excellent netcode, duos, and enough-ish characters with a good number of fuses. There's a lot of game there to play. And no more ranked mode will be interesting, especially in light of @pattheflip's article "Why ranked sucks and why we can't get rid of it". It seems like they're getting rid of it. Instead there will be a unified casual mode with skill-based matchmaking. Competition will only be available in tournaments. And a big part of why they can do this now is because the game will no longer be expected to be a commercial driver. This is weirdly relieving because it makes conversations about the game as a product incredibly boring now. People can just play without worrying about how little FGC-saving the game is doing, and the people who don't play will go doom on something else. If you like the game, keep playing. This hasn't changed.
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Aunque este cierre fuera predecible, 2XKO es lo que me ha inspirado a crear un juego de lucha y lo que me ha llevado a todos los lugares a los que he ido para promocionar mi pequeño proyecto. Y es por eso que me afecta más que si cerrara otro juego cualquiera. Seguimos.
With a heavy heart, the @Play2XKO team shares an update about the future. - Active development will end in December. - The final content patch goes live in October. - Servers stay online. - In-game purchases made before August 20 will be refunded. riot.com/4zvjsK0
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Ángel del Castillo Pereira retweeted
„It’s complicated“ I pay you money. I get something in return. I’m sorry for having such a wild expectation as not being stolen from. Fun fact: even the EU Commission itself has pointed out that we are not asking for anything that infringes IP law. And if we were — 1.4 million Europeans, and millions more worldwide, are asking you to do something about it anyway. Remind us: who’s the sovereign again?
Legal expert Dr Celia Pontin says Stop Killing Games' idea of having laws protecting gamers is "complicated" "There's a mismatch between what people might be calling for and what is possible ... when it comes to how existing legislation works"
Readers added context they thought people might want to know
Dr. Celia Pontin directs policy at Flux Digital Policy, part of Wiggin LLP which advises games companies and lists Sony as a key client. fluxdigitalpolicy.com/celia wiggin.co.uk/businesses-pro… legal500.com/rankings/ranki…
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Sony ha obligado a ArcSys a matar el rendimiento en PC para evitar mods y datamining. Apenas una semana y ya han hecho datamining. El rendimiento en PC sigue siendo terrible. Gracias Sony
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Ángel del Castillo Pereira retweeted
By the way. We did it. More to come soon! #Blender #MarvelTōkonFightingSouls
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Ángel del Castillo Pereira retweeted
J.A.R.V.I.S. , crash the game. #MARVELTōkon
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"Some" PC players
Tōkon Warriors, Thank you for an amazing launch day! Seeing you all jump into the fight has been unreal. We're aware that some PC players are experiencing performance issues. The team is actively investigating these reports. Please keep your feedback coming in, it helps. See you in the game!
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