You're now becoming one of the few people (seriously, less than 10) who know how I joined the gaming space and honestly it's kind of crazy how it all started
Picture 17 year old me flying to another country to meet some 30 year old guy I only knew from our Metin2 guild. Yeah, I know how that sounds now, but stick with me here
Somehow, I not only survived that potentially questionable decision but actually managed to convince this guy to quit his stable corporate job to build games with me
We had absolutely nothing going for us
No money, no experience, just a crazy dream and probably too much confidence
We started with a Minecraft modded server (you gotta start somewhere) Then we took a shot at a mod for a mobile game and got lucky
That early success gave us the push to keep going...
...Until we hit a massive roadblock.
Google and Facebook banned our marketing accounts. But you know what? That turned out to be a blessing in disguise
We discovered this new app called TikTok about 6-7 years ago, when nobody in gaming was taking it seriously
We jumped on it, partnered with our YouTuber and streamer friends, and basically figured out how to make UGC work for games
The results blew our minds, our games hit over 1 billion views on TikTok and 200 million on YouTube
We ended up becoming one of the top six biggest studios in our genre and get this: we did it without spending a single dollar on marketing
Here's what gets me excited now: think about League of Legends, CS:GO, and PUBG. They all started as mods like my titles and then became massive successes, but none of the early supporters who helped build those communities got to share in that success and
that feels wrong to me
That's why I'm building Crown Chaser differently. I want to do right by our early supporters people like you who believe that we deserve better. I want to build something where gamers actually gets to be part of the journey and not just experience a game
Day 4 of challenging random people on Crown Chaser
Today Iโm picking @deestar
He loves to yap on Spaces, letโs see if he has the same grit in the arena
This Sundayโs special is a classic of Italian cuisine
Homemade gnocchi with tomato sauce and mozzarella
It takes time to prepare, but itโs absolutely delicious
Day 3 of challenging random people on X
Today Iโm picking @aymducking currently #1 on the Crowns leaderboard. He really chasing da crown
Duck 1v1 me
PvP battles
Friendly battles
AI battles
Friends system
3 leaderboards
Chests with loot
Tournaments
15 fully playable heroes
Daily rewards
Daily and weekly quests
Achievements
Avatars
No Web3 game has ever had an alpha this rich
Day 2 of challenging random people on X
Today Iโm picking @Jakeronthia_ He plays a lot of FPS, wonder if heโd be any good in casual games too?
Jake fratello 1v1 me on Crown Chaser. Best of 3
friend ID 16EC5FCD615CB98B
Gcrown
Chef is in the top 20 leaderboard
The daily passive points really help with staying on the leaderboard
Have you tried the game?
Chef's signature dish
finishing matches in style with a meteor
Opponent had the same idea at the last second and we went extra time
Funniest match of the day
Day 1 of challenging random people on X
Today Iโm picking @GaspodeWD. He yaps a lot about games, already did a few matches against him a while ago and hope he got better at the game
Gaspo 1v1 me on Crown Chaser. Best of 3
friend ID 16EC5FCD615CB98B
Finally, I can stop yapping and start playing
Crown Chaser is live!
Play now for free and grab a Royale Pass to unlock extra features, including token airdrop
play.crownchaser.com
To play, youโll need to create a free account first on the dashboard. Use my link to start with 4,000 Royale Points: account.crownchaser.com/?refโฆ
I've heard that web3 games should be fun
While I agree with that, many titles have shown us that this is not enough, as fun can easily become boring or hated as prices go down and community starts to FUD and chase the next bigger ROI
In this industry the difference between good games or bad games is linked to flip potential and sentiment
Therefore the challenge for game studios is about providing players experiences that can grow and sustain scalability rather than getting as much liquidity in the first 24 hours and then seeing the chart nuked and the game fall into oblivion
Till now if you released an NFT or Token that action would haunt you to the point that the performance of any other new asset was connected to the performance of the existing one, regardless of product improvements or utility
It took the industry several years but I think we are starting to go in the right direction with a seasonality approach
With a seasonal approach, teams unlock a 'sandbox' mode where they can experiment and get creative
Players can speculate on liquid assets in a matter of weeks, keeping attention spans high which turns into momentum and CT virality
Teams also get data from these seasons that will help with development and set a route to what will be the official game release
Gaming Super Economy
chef stepped outside to celebrate Easter and ordered something special
Asian style pork belly
Didnโt love it though, too fatty
The harsh truth about content creation
If you're not pissing someone off, you're probably not growing
Some of them I've watched grow from thousand subs to millions on YT and TikTok. Back then, making content was "cringe"
There's always one trait that distinguishes their growth:
They polarize with their content. It leaves you either agreeing or disagreeing
You have to break a few eggs to make an omelette
Don't be afraid of doing that






