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Allow me to present #Blockflow
A visual scripting solution for #GodotEngine using blocks, totally extendible using GDScript github.com/AnidemDex/Blockfl…
In case anyone is curious, you can debug #GodotEngine editor with another godot editor instance (this thing saves me many headaches for plugin debugging)
Dex Anidem retweeted
this has got to be the most brutal takedown in video game history. i have not been dragged anywhere near this badly before or since
A human on discord wanted to drag and drop nodes directly to the scene.
So here it is, drag and drop nodes to scene tree in #GodotEngine
The drag and drop nodes plugin for #GodotEngine will also be able to create the scene root
This was a quick implementation (made in like 1h) so there are no fancy stuff like grouping subclasses, popups with the node description or the visual indicator in the scene tree.
Let me know if you find it interesting or if you want to see the source (I'll post it later anyway)
Dex Anidem retweeted
What are y’all playing this weekend?
jk we don’t care we’re a company.
Buy our games.
Will some humans understand that Godot is not a company and whatever happens with their social media is not strictly related to its development?
If you're really worried about the engine status, take a look at the repository
This doesn't mean that they don't care, they are usually humans at the end of the day, with their own thoughts I assume.
I created my lists a long time ago to split the content that I wanted to see from people that I wanted to follow.
Now I don't know how to see that content 🤣
I feel old, gotta see a Twitter tutorial














