
Indie Game Dev, working on a Solo project @PolythreadGames. I write a monthly newsletter; https://xitter.cf/t.co/XevBdp2D0B
Brighton, England
Joined April 2019
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- Following31
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A couple of months and a dozen headaches later..
#indiegame #gamedev
Andy Jenkins retweeted
Procedurally generated islands for my strategy base builder. Register for updates here; bit.ly/4ipf853
@TweetIndieGames
(early stages) Humanoid procedural animation from the hips up. Idle animation blended over the top.
Happy with the initial results, lots more work to do!
@unity3d @madewithunity
Andy Jenkins retweeted
Today marks the second anniversary of our first ground-breaking #PlayLink game, That's You!, hitting the shelves. Big thanks and big love to everyone who played, we hope you had fun!
I had a great time @unity3d hack week last week. My project was slightly too ambitious to finish in a week but how cool would it be if you could sub-divide the new Unity Physics Broadphase across multiple clients? 128 player softbody chaos! <3
#unity #madewithunity
Just finished making a new algorithm for auto-generating 2D soft-body structures, looks pretty psychedelic 🌈
#unity #madewithunity #IndieGameDev
Andy Jenkins retweeted
Testing base combat on punchbags , going for highspeed combat so the more speed you rack up,the more damage you do something like in zone of the enders 2.
#indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle #zoneoftheenders2
Andy Jenkins retweeted
Evolution of Manifold Garden's art style over the years. At first, I thought mechanics were most important & art was secondary. Over the years, we just kept iterating and tweaking. Current art style is a culmination of thousands of small changes. #gamedev #madewithunity #gameart




