Indie Game Dev, working on a Solo project @PolythreadGames. I write a monthly newsletter; https://xitter.cf/t.co/XevBdp2D0B

Brighton, England
Joined April 2019
When you try doing serious work on a Friday and your brain/physics engine have other ideas.. #indiedev #gamedev
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A couple of months and a dozen headaches later.. #indiegame #gamedev
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Procedural Islands, now with beaches 🏝️🍹⛱️ #cozy #citybuilder #indiedev
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Building & Procedural Island update for my upcoming game! #procedural #roguelike #indiedev
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Procedurally generated islands for my strategy base builder. Register for updates here; bit.ly/4ipf853 @TweetIndieGames
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(early stages) Humanoid procedural animation from the hips up. Idle animation blended over the top. Happy with the initial results, lots more work to do! @unity3d @madewithunity
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Andy Jenkins retweeted
Today marks the second anniversary of our first ground-breaking #PlayLink game, That's You!, hitting the shelves. Big thanks and big love to everyone who played, we hope you had fun!
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I had a great time @unity3d hack week last week. My project was slightly too ambitious to finish in a week but how cool would it be if you could sub-divide the new Unity Physics Broadphase across multiple clients? 128 player softbody chaos! <3 #unity #madewithunity
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Just finished making a new algorithm for auto-generating 2D soft-body structures, looks pretty psychedelic 🌈 #unity #madewithunity #IndieGameDev
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Testing base combat on punchbags , going for highspeed combat so the more speed you rack up,the more damage you do something like in zone of the enders 2. #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle #zoneoftheenders2
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Evolution of Manifold Garden's art style over the years. At first, I thought mechanics were most important & art was secondary. Over the years, we just kept iterating and tweaking. Current art style is a culmination of thousands of small changes. #gamedev #madewithunity #gameart
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Tried making a car controller 'feel good' by driving it using math then blending in pseudo physics to make it look more realistic! #gamedev #unity3d #maths