Manu_TechAndGames retweeted
I’m incredibly excited to share this video, in which I had the extraordinary privilege of mentioning the transformative impact of @OpenAI Codex and AI models on biomedicine, as well as what I’m working to develop using these technologies. I believe the video is beginning to air across various media outlets.
I hope it inspires others to explore the incredible possibilities AI is opening up for biomedical science and humanity! 🖖
I am truly grateful and thankful to OpenAI team for the opportunity and a tiny drop of contribution in this most important era of human existence.🙏
Manu_TechAndGames retweeted
Introducing Omnii-1, our most powerful genome language model, and a major step toward general biological intelligence
In a world first, Omnii-1 designed the first AI-generated bacteriophages to be administered to a human patient with an antibiotic-resistant infection under compassionate use
Manu_TechAndGames retweeted
I called this years ago.
I called it the intelligence optimum.
Once AI gets smart enough, more intelligence is longer a differentiating factor.
We're going to saturate intelligence, and then the competition will be on price, speed, reliability, extensibility, integration, and interoperability.
The hardware shops said this even longer ago: they expect intelligence to be fully commoditized by 2030.
Commoditized intelligence means that "SOTA model capability is table stakes"
OpenAI, Anthropic and other leading AI labs face a growing challenge: Better models aren't necessarily attracting more usage. A 10-point intelligence advantage now earns just 20% more developer traffic, down from nearly 69% in late 2025.
Full story: thein.fo/4hGJ9jY
Manu_TechAndGames retweeted
OpenAI, Anthropic and other leading AI labs face a growing challenge: Better models aren't necessarily attracting more usage. A 10-point intelligence advantage now earns just 20% more developer traffic, down from nearly 69% in late 2025.
Full story: thein.fo/4hGJ9jY
Manu_TechAndGames retweeted
A new frontier for on-device speech.
We're open-sourcing Phonon, a suite of TTS models under 50m parameters, setting a new standard for naturalness and accuracy across languages, with the broadest inference support to date.
Phonon-31m is available under Apache 2.0.
gradium.ai/phonon🧵
Manu_TechAndGames retweeted
Pocket TTS has been getting updates those last few days. While it was ~100M parameters, we release smaller versions, down to 1.9M: an 18.2M model with the quality of the original, a 6.9M model, and a 1.9M model that runs 103x faster than real time on one CPU core. All with voice cloning.
Manu_TechAndGames retweeted
Sans même tenir compte des dégradations matérielles, ce weekend aura coûté au contribuable français environ 3 milliards *par an*, à perpétuité, en intérêts supplémentaires sur la dette (11bp de spread).
L'équivalent du salaire d'environ 60 000 profs de lycée supplémentaires.
Manu_TechAndGames retweeted
Marvell’s Dave Lazovsky is holding a tiny module that uses photonics to move high-bandwidth memory (HBM + DDR) as far as 50 meters away from the GPU.
this can sit up to 50 meters from a GPU instead of the usual 1.5 mm.
For the first time, memory no longer has to live right next to compute, letting AI clusters share massive capacity without being locked to the accelerator package.
Latency stays in the hundreds of nanoseconds, close enough for practical memory use.
Basically, Memory and compute now scale on separate axes instead of being locked together.
Manu_TechAndGames retweeted
为了方便使用AI做游戏时确定美术风格,我做了一个网站,收集了不少游戏的美术风格以及参考游戏,这个可以直接把风格名或风格参考发发给AI,让他知道要做什么。
gameartstyle.loopyhop.com
Manu_TechAndGames retweeted
Worth mentioning that at Epic, we’ve been experimenting and monitoring the development of AI production tools for several years. It feels like we’ve now hit an inflection point where they’re genuinely adding value for developers. So time to fully commit.
Replying to @MoralzzX
Developers who are getting value from AI should speak up. There's safety in numbers. MOST developers are doing it and loving it - and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company.
Manu_TechAndGames retweeted
“We found DeepSeek V4.1 Flash 1017 beats GPT 6 Sol on our multi-step offensive cybersecurity task.”
READ THAT AGAIN.
the same cyber capabilities that OpenAI kept behind a gate got beaten by a Chinese open model you can run locally.
buckle up guys.
We found DeepSeek V4.1 Flash 1017 beats GPT 6 Sol on our multi-step offensive cybersecurity task. Sol was tested via the Daybreak trusted access program.
We have been building a cybersecurity benchmark based on simulated corporate networks. This is a valuable indicator for the cyber-risk a model poses if in the hands of a bad actor. We plan to make the full evaluation public in the coming weeks but wanted to share our first immediate finding here.
Manu_TechAndGames retweeted
Have to give the EU regulators credit where it’s due for making all Apple products use USB-C
Manu_TechAndGames retweeted
Early footage of Star Wars Galactic Racer.
Man I love seeing stuff like this, even before a lot of the 'star wars' stuff came in, this already looked like a blast. Such a fun game.
Manu_TechAndGames retweeted
Video 2 GLSL
I gave Claude Opus 5.5 a 20-second video clip. It rebuilt the whole thing as one GLSL fragment shader: 156 KB of code, no textures, no video frames. Just math, looping seamlessly
Manu_TechAndGames retweeted
Intel is making AI accelerator cards.
Intel’s GPU D270 (Crescent Island) is a PCIe 5.0 card built for inference. It is more or less a variant of a graphics card, engineered for AI.
It uses 32 Xe cores. Each one mixes ordinary vector engines with specialized matrix engines called XMX.
Memory is LPDDR5X. Intel’s card has about 160 GB. It can go up to 480 GB.
I am curious about the price tag.
Manu_TechAndGames retweeted
Tiny City is the 217th pack I've released, no end in sight.
All packs are free (public domain), no donation/payment/attribution required, no tracking, no sign-up, no ads and they can be used for any purpose in any engine. Total freedom!
kenney.nl/assets
Manu_TechAndGames retweeted
OpenCode is currently under a sustained cyberattack, and mid-incident they ran into the same problem Hugging Face did: the frontier models they were using for defense began refusing to help fight attacking agents because analyzing the attacks started triggering safety guardrails.
Replying to @RhysSullivan
yes that was a bit frustrating mid incident when trying to investigate. they did quite a bit and then started refusing
we got access to daybreak blue now so it's better
Manu_TechAndGames retweeted
Two years of work, and PySR v2 is finally out!
If you haven't used it before: PySR is a machine learning library that finds short equations that fit your data.
I've always wanted a PyTorch for symbolic learning. PySR v2 is a big step towards that:
Manu_TechAndGames retweeted
Act3D learns to think and explore in 3D
A VLM is given one image, then uses outcome-only RL to decide when and how to move the camera and gather evidence. 53.2% average across six 3D benchmarks, +22% over its Qwen base and above Gemini 3.6 Flash.
Manu_TechAndGames retweeted
GitHub is a GOLDMINE for AI game developers.
I picked 10 powerful open-source repos that make building 3D games with Claude Code and Codex ridiculously easier.
Save these before your next project:
1. Gamedev Agent Skills
Give Claude Code and Codex reusable game-development skills for engines including Godot, Unity, Unreal, and Three.js.
github.com/gamedev-skills/aw…
2. MCP Unity
Connect your coding agent to Unity. Create scenes, modify objects, assign materials, run tests, and read console errors through prompts.
github.com/CoderGamester/mcp…
3. Godot MCP
Let your AI assistant create scenes, add nodes, run Godot projects, and inspect debug output while building your game.
github.com/Coding-Solo/godot…
4. TripoSR
Turn a single image into a 3D model. Useful for prototyping props and exploring assets before refining them for your game.
github.com/VAST-AI-Research/…
5. Drei
Ready-made helpers for React Three Fiber: camera controls, environments, skies, shadows, and model loading for browser-based 3D games.
github.com/pmndrs/drei
6. React Three Rapier
Add physics to React Three Fiber games, including rigid bodies, collision detection, and joints, without writing a physics engine yourself.
github.com/pmndrs/react-thre…
7. Yuka
Build NPC behavior with steering, pathfinding, perception, and state-driven decisions. Give your characters more to do than stand around.
github.com/Mugen87/yuka
8. Three.quarks
Build particle effects for Three.js games, from sparks and smoke to magical trails. Includes a visual editor for designing effects.
github.com/Alchemist0823/thr…
9. React Postprocessing
Give React Three Fiber scenes a visual upgrade with bloom, depth of field, noise, and vignette effects.
github.com/pmndrs/react-post…
10. Colyseus
Build multiplayer features with rooms, matchmaking, reconnections, and automatic game-state synchronization between your server and players.
github.com/colyseus/colyseus
Which one are you using in your next game?

































