fun experiment with a 16 bit shader in #UEFN. #UnrealEngine5.
Ideating a scanning effect in #UEFN. Can't use this against other players, but can be used with custom NPC and other meshes. #FortniteCreative
This was a fun one! I made a navigational UI for highlighting points of interest all in the material (no verse in sight) in #UEFN. #FortniteCreative
Happy accident when messing with the time on this WPO material in #UEFN. #FortniteCreative
Working on a WPO shader where collectables always face the player and do a fun little dance. Heavily inspired by the dancing coins in Mario Wonder. #UEFN #FortniteCreative
So glad we can get access to our old Physic Assets in UEFN! #UEFN #FortniteCreative
Fun little challenge with a 9 Slice material based on object size. #UEFN #fortnitecreative
fun with foliage instances! #UEFN #FortniteCreative
An idea for a simple "secret code" reveal. #UEFN #FortniteCreative
Having some fun with the scene color node in #UEFN.
Very much a Sims vibe. #FortniteCreative
Testing a simple idea for a compass. Thanks to @JKClayton_FN for the great talk at #UnrealFest! #FortniteCreative
Andrew Mark retweeted
I love you @FNCreate , but lately you鈥檙e breaking my heart a little bit.
We鈥檝e been working on a very ambitious, large scale island in UEFN. Today we made the choice to pause our work on this experience. Our team has spent 50% of our time over the last month chasing various UEFN bugs that have cropped up recently. It鈥檚 been a bit brutal. Here are a few of the main problems we鈥檝e encountered.
Trying out NPC retargeting with our FOADs in #UEFN .
Thanks to @Jeremiah3D for the tut on this.
#FortniteCreative
Messing with some Epic Hex Material functions to create some funky patterns in UEFN
#UEFN #Fortnitecreative






