A.l.p.a.c.a – a new attempt at a #Mule / Traders-Clone. Intro, Menu, and the first 2 phases of the game. (After the first week… some progress)
#gamedev #indiegamedev #godotengine #gaming #indiegame #gamedevelopment #indiedev
@godotengine
Wenn aus einer fixen Idee innerhalb kürzester Zeit ein Projekt entsteht… muss-mama-fragen.de Ist in einer ersten Form nutzbar und hilft einem beim Einkauf, ein wenig den Überblick zu behalten, ob Produkte zur eigenen Lebensweise passen – Vollständig… leider noch nicht…
Amlor retweeted
7 Days 7 Numbers ⬇️
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For this #screenshotsaturda a new video. Showing the movement of the #pirate to go to work and fulfil their needs. Of course, with a little bug on the end 😉
#cthulhu #steampunk #gamedev #indiegamedev #godotengine #gaming #indiegame #gamedevelopment #indiedev
@godotengine
Last week was Board Game-Saturday… this week it's #ScreenshotSaturday again. Still not sure about the final art style – but I kind of like the new ship. Your thoughts?
#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
Introducing the idea of a new gui \o/
#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
Not being on holiday doesn't mean only being able to work on the project daily – you also need to remember where you left your work 😆
Rework the Character-Overview and assign the worker to buildings.
#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate
As promised, a new video with lots of new kerfuffle to show. Besides the first characters, I've added a bunch of info panels. NPC-, Minion-List and a room info panel. In the moment, just text, but…#IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
Just a little teaser for #screenshotsaturday (maybe more later with a little video as usual)#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
Introducing the first 6 rooms in the game. You can already see where we are aiming, but at this moment, I'm not sure if it should be possible to build multiple rooms at once in one house.
#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu
It was close, but more people voted for pixel art rather than comic style. I updated my tile-sets and added some options before recreating the world, and made everything more snazzy.#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
Still pondering the style of the game. What do you think, A (Pixelart) or B (Comic)? #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
The game was initially just an idea to show someone how to code, but as I started to like the concept and wanted to commit to it. But it is time to choose a style. I like to work with art from
@craftpix_net
, but it's a step away from the art that was intended at first.
So, that was quite a journey! It's still not perfect, but you can now drag, scroll and zoom into the scene. The problem was the water shader and its positioning.
#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
Needed to rearrange the scenes and nodes to implement camera movement. I used this situation to rework the environment. So we now have a moon, some snazzy new clouds, a day-night cycle and a #FunnyBug #IndieGameDev #IndieGame #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
So… ramble on with the building process. I've switched to some bigger rooms and give the 'highrise' a more housish look. Not quite sure about the graphic style, but we'll get there.#ScreenshotSaturday #IndieGameDev #IndieGame #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
Well, yesterday was a `depression day`, and today there was a lot to refactor, because of some struggles with the click events. So I needed to change the room-place management to a state machine.
#IndieGameDev #IndieGame #gamedevelopment #indiedev #Godot #Pirate #Cthulhu
It's been a while… and maybe I will tell the story behind all the kerfuffle. But, we're back.
For reasons, I've decided to switch to the pirate game. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
After rewatching the concept and some settled changes, I implemented the 'build a room' process. Well, not the entire room, but a frame in a certain quality. This will define the next steps of placing interiors that require a corresponding grade.






