AlphaTextures retweeted
More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running grapple/strikes
- Running the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK solver / positoning
#indiedev #ue5
AlphaTextures retweeted
I AM OK, Thank you ALL for your support, concerns and get well wishes , Wow, It truly feels amazing to feel and be loved I'm grateful for you all.
...On 10/16/2026 I almost passed away... Damien Priest tried to kill me,, I didn't think he was ThAt serious...
But ok, l'll be back
AlphaTextures retweeted
UPLOADED - David Flair '99/'00
Credit:
@AlphaTextures for face texture
@RuthAggMoves for moveset
#WWE2K26 #RuthlessCaws
AlphaTextures retweeted
More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK solver / positoning
#indiedev #ue5
The rope solver really helped a lot, I was able to link up other aspects of the traversal component for the character now.
Here I showcase entering/exiting the ring and ascending/descending the turnbuckle from multiple directions with apron navigation.
There is still transition animations missing (turning etc), but the emphasis here is the functionality.
#Indiedev #ue5
AlphaTextures retweeted
18x Realistic Creations You Missed 😱
1080P 60FPS in App 👉youtu.be/6u6ym-Uhzgg
AlphaTextures retweeted
Roman Reigns says if he made it in the NFL he probably wouldn’t be in Hollywood or WWE:
“That was my grand story 10 years in the league, God is just such a better storyteller than we are”
“God had a bigger vision for me”
AlphaTextures retweeted
I actually liked it but I understand why you wouldn't
Replying to @OfficialDajai @moneinthebnk
I hate how all the in-game characters stand with the same pose and emotionless face
AlphaTextures retweeted
WWE 2K26 Creation Spotlight | E19💎
18x Top-Tier Community Crackers 🧨
All Creators/Creations Listed Below👇
AlphaTextures retweeted
It's worth it folks. Helped make some of my not so great personal creations top tier and he's a good dude. The fact that he's charging a third of what I paid is an insane deal. Get on it.
AlphaTextures retweeted
A look at what’s included in my texture library. Might come in handy for some of you if that 2K19 image uploader is revived 👀
AlphaTextures retweeted
Replying to @AlphaTextures @WWEgames
Love it, but we all know the "unwritten rules" of the DLC these days: There must be one legend and one female mixed in it.
AlphaTextures retweeted
Release on my server!!!
For Patreon members only | #WWE2K26
Easy for used!
**5 steps**
1. Drag in basecolor files (PNG / JPG / DDS, several at once is fine)
2. Method → AI model
3. Click Generate and wait for the bar to fill
4. Check the Normal / Roughness tabs (wheel = zoom, drag = pan)
5. Click Save, or Save as… to pick your own file name
AlphaTextures retweeted
Me and friend developing a program that generates normal maps and roughness maps with a single click without consuming any tokens or incurring extra costs.
You simply need to be a Patreon member to download and use it permanently.
It might not be fully precise just yet, but I will be rolling out continuous updates on the server. I plan to release it for testing tomorrow and would appreciate your feedback so I can make improvements and further develop it. #WWE2K26
AlphaTextures retweeted
This took a lot of work. There is still a lot of tweaking to do and it's filled with placeholder animations as usual.
But, this is a full IK rope feedback solver (cholesky factor based) with contact evaluation, this is all Chaos physics still.
#indiedev #ue5



























