♡

Los Angeles, CA
Joined September 2020
where does difficulty inform value in a post-AI world?
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Avatar + wearables seems obviously superior onchain, but every instantiation to date has failed to clear the unique wardrobe hurdle
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But have you ever thrown all of your old demos in suno?
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youre not bullish enough
Want to give your agent access to USDC (the $ agents use for 99% of txns)? Copy + paste this into your @Muse: "Connect to Circle Agent Stack using agents.circle.com/skills/set…"
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youre not bullish enough
Okay, this won’t become an everyday share, but so delightful. My Muse continues dressing itself daily. Some sunshine in Toronto today, so it went a bit tropical. I don’t usually fall for these gimmicks but this character as the face of the product is a stroke of consumer genius.
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gacha with state awareness creates a huge space to design user welfare and fun into experiences Then you start to think how this could be applied to other forms of speculation
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youre not bullish enough
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were going to have so much fun, and were going to have so much fun doing it
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Wondering if top shot not having an actual gaming use is relevant Even if its light or intangible, a utility floor (similar to a commodity money needing an industrial use case) creates 'hardness' in collectibles pokemon has the game part of tcg (hit points, attacks)
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Found out you can program pity mechanics, etc. directly into onchain RNG and, yea, this design space is super underexplored
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regarded, in motion, with motion
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The digital character arms race begins
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youre not bullish enough
生地選びから裁断・裁縫までできちゃう本格派ドレスクラフトシム『Dressmaker』Steamにてリリース!ウィッシュリスト40万件超の注目作 gamespark.jp/article/2026/09… 依頼品を納品するのみならず自由にデザインしたドレスを店頭に並べて販売することもできます。
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Peter Vecchiarelli retweeted
this is also an exciting intersection - remove friction of dealing w/ physical inventory - these assets are fluid & composable tough part: creating new assets that are valuable (unless issuing digital only assets w existing IP (ie disney pinnacles)
Imagine if a product figures out retention against recurring gacha economics with a native digital collectible I see @PixieChess trying something close to this, I’m also working on something really fun here
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Imagine if a product figures out retention against recurring gacha economics with a native digital collectible I see @PixieChess trying something close to this, I’m also working on something really fun here
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Digital tcgs obviously belong here too but haven’t taken off to date
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