Avatar + wearables seems obviously superior onchain, but every instantiation to date has failed to clear the unique wardrobe hurdle
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Want to give your agent access to USDC (the $ agents use for 99% of txns)?
Copy + paste this into your @Muse:
"Connect to Circle Agent Stack using agents.circle.com/skills/set…"
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gacha with state awareness creates a huge space to design user welfare and fun into experiences
Then you start to think how this could be applied to other forms of speculation
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Toy sales among adult-only households have now outpaced households with children for toy sales, growing 16% through June, according to a market research group. nbcnews.com/business/consume…
Wondering if top shot not having an actual gaming use is relevant
Even if its light or intangible, a utility floor (similar to a commodity money needing an industrial use case) creates 'hardness' in collectibles
pokemon has the game part of tcg (hit points, attacks)
Found out you can program pity mechanics, etc. directly into onchain RNG and, yea, this design space is super underexplored
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生地選びから裁断・裁縫までできちゃう本格派ドレスクラフトシム『Dressmaker』Steamにてリリース!ウィッシュリスト40万件超の注目作
gamespark.jp/article/2026/09…
依頼品を納品するのみならず自由にデザインしたドレスを店頭に並べて販売することもできます。
Peter Vecchiarelli retweeted
this is also an exciting intersection
- remove friction of dealing w/ physical inventory
- these assets are fluid & composable
tough part: creating new assets that are valuable (unless issuing digital only assets w existing IP (ie disney pinnacles)
Imagine if a product figures out retention against recurring gacha economics with a native digital collectible
I see @PixieChess trying something close to this, I’m also working on something really fun here
Imagine if a product figures out retention against recurring gacha economics with a native digital collectible
I see @PixieChess trying something close to this, I’m also working on something really fun here











