🇫🇷🇱🇧 Je taffe dans l'ombre de tes streamers favoris ! Find my projects here: https://xitter.cf/t.co/yvq1Z138bf

Paris, France
Joined November 2011
I wanted a game with alliance politics, heavy logistics, and real-time warfare on a persistent world map. So I’m building it. Iron Pact is now on Steam. Wishlist it if you want to follow the project 👇

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Cette année, c'était le dernier ZEvent, comme chaque années je posterai les stats et graphes serveurs du Place, une fois la redescente et le repos pris ! Ça a toujours ete un honneur pour moi de pouvoir poser ma pierre a cet édifice monumental qu'est le ZEvent. Avec cette dernière édition, ça signera ma 10eme et dernière participation et je n'ai jamais été aussi fier du travail accompli, notamment avec @Isak_59, @willtraore et @0xSeldszar, ce rdv annuel va me manquer les copains, heureux d'avoir fait tout ce chemin avec vous. ZEvent ça a ete une grande aventure, beaucoup d'apprentissage, aussi bien techniques qu'humains, des rencontres extraordinaires et une sensation unique. C'est la fin d'une aventure, et une page qui se tourne, mais ça ne sera jamais la fin des évènements français, on a une scène incroyablement unique qui continuera a vivre ! Enfin, un merci tout particulier a @ZeratoR et @alexdach de m'avoir fait confiance après toutes ces années, c'était un honneur de travailler sur tout ça a vos côtés ! Le ZEvent est un grain de sable, a nous de continuer a construire la plage ! A bientôt pour de nouvelles aventures, je m'en vais m'effondrer dans mon lit !
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Ça fait bizarre de se dire que je n'aurai plus de rdv pour retrouver les copains tekos tous les ans... C'était un petit rdv annuel ! Merci pour ces 10 années de plaisir, le vide d'après event s'installe, il est temps de se coucher...
Grâce à vous, ce ZEVENT 2026 a récolté 32 891 874€. Merci pour votre générosité qui n'a fait que grandir au fil des années. C'est la fin du ZEVENT, mais ce n'est clairement pas la fin de la solidarité. Prenez soin de vous, mais aussi des autres !
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AlexMog retweeted
La violence de la courbe sur cette première soirée de ZEVENT 💀
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AlexMog retweeted
Le ZEVENT 2026, le der' des der', démarre ce soir avec son grand concert d'ouverture ! Rendez-vous à 20h sur twitch.tv/ZEVENT et tout au long du weekend !
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La cyberattaque la plus sensible... la plus critique jamais eu en France... la DGFIP... QUEL ÉCHEC ! La France est officiellement le pays le plus piraté en Europe et N°2 dans le monde. C'EST EXTRÊMEMENT GRAVE ! !! !!! Aucun silence des parties prenantes ne serait tolérable...
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Iron pact par @AlexMog_FR et il me demande de choisir mon spawn, mais enfin... pourquoi me demander
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Eurowellian
Ten selected design proposals for the next series of euro banknotes have been unveiled. Explore the proposals and tell us which ones you prefer. Have your say surveys.ecb.europa.eu/10b/ec…
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I had fun making a small game inspired by Dofus and Fellowship to see if I was capable of making a complete config-based engine for spells, animations, effects and items system. It works pretty well, I do like the result. You can find it here: arena.mog.gg/ It is still a prototype, but a really funny one.
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Il faut arrêter avec cet argument. C'est EUX qui mettent en place les prix des API, et ils sont estimés a une rendement de 20x. Donc tes 200€ ne leur font pas perdre d'argent. Je rappelle que anthropic est rentable avec un bénéfice de 10mds le mois dernier.
200$. C'est ce que je viens de payer pour mon abonnement Claude. Vu ma consommation du mois (63M tokens dont 57M générés par Opus), la facture en API aurait probablement été autour de 4 000 à 5 000$...
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Automation system is nearly done! Focusing on NPCs now 🤖
Current state of Iron Pact (in order of priority): - Building and base management system✅ - Production system ✅ - Units control system ✅ - Combat system ✅ - Vision system ✅ - Radar and stealth system ✅ - Alliances system ✅ - 3D Models on zoom ✅ - Automation system⏳WIP - NPC system⏳WIP - Complete tutorial 🔘 Not started yet - New map point of interest system 🔘 Not started yet - New combat stances system 🔘 Not started yet - More visual "life" (better explosions, animations, more 3d models, VFX, particles) 🔘 Not started yet - Dynamic world events 🔘 Not started yet - And more later on 🚀 That's our shortlist for the release in EA, ideally for the end of Jully. Wishlist the game now: store.steampowered.com/app/3…
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Current state of Iron Pact (in order of priority): - Building and base management system✅ - Production system ✅ - Units control system ✅ - Combat system ✅ - Vision system ✅ - Radar and stealth system ✅ - Alliances system ✅ - 3D Models on zoom ✅ - Automation system⏳WIP - NPC system⏳WIP - Complete tutorial 🔘 Not started yet - New map point of interest system 🔘 Not started yet - New combat stances system 🔘 Not started yet - More visual "life" (better explosions, animations, more 3d models, VFX, particles) 🔘 Not started yet - Dynamic world events 🔘 Not started yet - And more later on 🚀 That's our shortlist for the release in EA, ideally for the end of Jully. Wishlist the game now: store.steampowered.com/app/3…
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4h de production de canettes de Coca-Cola. 12h de fabrication de chaussures Nike. 1/7e de la construction d’un navire de croisière. L’entraînement d’un grand modèle d’IA est-il vraiment le désastre écologique annoncé ? par @Cobra_FX_
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If you like Heart of Iron, you'll like my game If you like Factorio, you'll like my game If you like Foxhole, you'll like my game
If you like Total War, you'll like my game If you like Slay the Spire, you'll like my game If you like SOVL, you'll like my game
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Automation is coming to Iron Pact! One of the features that I took a lot of time working on is Automation. My first similar game, PixelWar, had lots of problems related to player being attacked while offline, having lots of manual actions to do in this very heavy logistical game. That's why I worked a lot of Automation. I want this system to be strategical but not required to be able to play Iron Pact. I target 3 kind of players: - Diplomacy guy: Who will focus a lot on its alliances. - Strategy guy: Who will focus more on the STR aspect of the game. - Factory guy: Who will love the automation system. The three kind of players are important to have in an efficient Alliance, it's as much important to have a good leader, than having good strategic people and being able to automate most of the alliance logistical tasks ! This features allows also players to translate their political doctrines into real-life rules, that are automatically applied through Automation. Automation allows you to control -nearly- everything in your empire, from units, to building productions, constructions, attack, logistical routes, logistical networks, and so on! Think of it as Factorio circuits, but enhanced and simplified. This is the master feature before release for Iron Pact, I am finishing it, and then will start to refine the final release for Iron Pact, it's a major mile stone and I am very proud of the advancement on this game. Hopefully players will love this new automation system and we'll see interesting usages of it when the game will be released. If Iron Pact sounds like a game that might suit you, please add it to your steam wishlist, it helps us a lot! store.steampowered.com/app/3…
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Iron Pact: Coming soon. Wishlist on steam: store.steampowered.com/app/3…
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AlexMog retweeted
That's Iron Pact, a new free-to-play persistent online strategy MMO from solo dev AlexMog. It's focused on territory control, supply lines, fragile alliances, and real-time warfare on a player-driven world map. Just hit Steam for wishlist – release coming soon. store.steampowered.com/app/3…
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Most RTS games end after a match. I’m building one that doesn’t. An MMO RTS where everything persists. Where players build, optimize… and betray each other. After weeks of work, I finally got my first 3D objects running in-game. Still rough, but the real breakthrough is under the hood: 👉 The systems are coming alive. This isn’t just strategy. It’s escalation. ⚙️ Build automation systems that run your empire 🧠 Out-optimize real players 🤝 Form alliances 💣 Break them when it matters most Think: RTS + factory-building + MMO politics The goal? Let players create systems so powerful… they become part of the meta. Core features already in: Factorio-style research system Early gameplay loop First automation layers Now I’m pushing it further. If you love: - Optimizing everything - Finding broken strategies - Playing long-term mind games with real people You might lose sleep over this. This is just the beginning. 🔥 Closed beta soon 👉 Wishlist the game: store.steampowered.com/app/3…
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Most RTS games end after a match. I’m building one that doesn’t. An MMO RTS where everything persists. Where players build, optimize… and betray each other. After weeks of work, I finally got my first 3D objects running in-game. Still rough, but the real breakthrough is under the hood: 👉 The systems are coming alive. This isn’t just strategy. It’s escalation. ⚙️ Build automation systems that run your empire 🧠 Out-optimize real players 🤝 Form alliances 💣 Break them when it matters most Think: RTS + factory-building + MMO politics The goal? Let players create systems so powerful… they become part of the meta. Core features already in: Factorio-style research system Early gameplay loop First automation layers Now I’m pushing it further. If you love: - Optimizing everything - Finding broken strategies - Playing long-term mind games with real people You might lose sleep over this. This is just the beginning. 🔥 Closed beta soon 👉 Wishlist the game: store.steampowered.com/app/3…
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