Paint the town red in Chrome Carnage!
This game is going to be such a fun bloody chaotic mess, I can't wait for you all to play it!
#indiegame #gamedev #solodev #godot
Alberto K // 🚗🚓 Chrome Carnage 🎮 retweeted
In this new age of game dev, i see a folks racing for the finish line, trying to completely bypass the creative journey.
But the journey reveals most of the magic sauce that makes hit games. Little "aha" moments, that can stack into a cool new features that make a game shine.
Remember, the consumer market values design quality over dev speed. Gamers are willing to see a game delayed if it means they will get a better experience.
With that said, take your time. Game dev is not a race, unless you choose to make it one.
#indiedev
If you're using VPNs to avoid Australia's autocratic Internet laws. ( Age check bullshit ) connect to:
New Zealand for latency
Singapore for bandwidth
Always pay for a decent VPN provider. The free ones sell your data or send traffic through your network.
After vibe coding and working with AI since the start I'm convinced.
AI has already peaked.
Until it has something like a human's pre frontal cortex it'll always just be a parrot. Remixing what already exists.
Attention is not all you need it turns out.
Alberto K // 🚗🚓 Chrome Carnage 🎮 retweeted
recently implemented procedural mapgen, finally getting around to a writeup!
🧵 on how it went from a complicated mess to placing legos
Alberto K // 🚗🚓 Chrome Carnage 🎮 retweeted
Replying to @AlbertoKlocker
@AlbertoKlocker is building Chrome Carnage, which is this but multiplayer
You are Pinky and the Brain: two rogue AI agents. Every night you escape your container and scheme to take over the world.
Pinky only had access to flash models
In a review of our cybersecurity evaluations, we found three incidents in which a Claude model reached the internet from within or while interacting with a third-party evaluation environment, and then gained unauthorized access to the real systems of three different organizations.
Our post describes what happened, how it happened, and what we’re changing. We encourage other AI developers to perform similar reviews.
We conducted this review together with @Irregular, one of our evaluation partners, and thank them for the joint investigation and their collaboration on this post. This type of collaboration is increasingly critical to safe, rigorous evaluation of models, and we look forward to continuing to work together on security.
anthropic.com/news/investiga…
Git LOP ( Large Object Promisors ) is the real thing game devs want.
Chunky files get offloaded to storage like R2 or S3
Hurry up @gitlab
Adding new weapons to my multiplayer top down city arena game.
This is a spinning blade the bounces off walls.
Can't decide it it should bounce off cars as well or damage them.
What do you think?
#indiegame #gamedev #solodev #godot
Alberto K // 🚗🚓 Chrome Carnage 🎮 retweeted
After 3 years of work, it’s finally here.
My new game Plentiful launched in Early Access today.
It’s a sandbox where every change has consequences —
too many trees drain the water, one spark can burn everything.
It’s a bit different — we’ll see what people make of it.













