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Replying to @AlanPickled
I’ve been working on Fool’s Metal for about a year and greatly appreciate any feedback.
store.steampowered.com/app/4…
belly slams have consequences in my game, just like they do in real life
#gamedev #indiegame #gamemaker
I heard the feedback, and redesigned the main character's clothing to be more modest.
#gamemaker #indiegame #gamedev
I threw away last week's biome and replaced it with a new palette. Honestly, throwing away things I've made is like half the process...
#gamemaker #indiegame #gamedev
Enough clips, finally a trailer for my game about breaking and exploding stuff by jumping. Destruction!!
#gamemaker #indiegame #gamedev
Cooking up a new biome with a new palette. Same silly destruction mechanics of course.
#gamemaker #indiegame #gamedev
Btw this is from my game Fool’s Metal, a 2D platformer all about breaking things in big ways.
If you think it looks cool, I’d really appreciate a Wishlist on Steam.
store.steampowered.com/app/4…
Making games is all about combining one stupid idea that shouldn't work with another stupid idea that shouldn't work. Point in case.
#screenshotsaturday #indiegame #gamedev
I’ve been working on Fool’s Metal for nearly a year. More info and more destruction on the Steam page:
store.steampowered.com/app/4…
This “domino” mechanic I’m playing around with… seems to be a keeper.
#gamemaker #indiegame #gamedev
If you’re curious, check out Fool’s Metal and Wishlist it on Steam.
store.steampowered.com/app/4…
Been toying with a new domino mechanic. At least that’s what I’m calling it for now.
#gamemaker #indiegame #gamedev
