Founder | Game Developer | Vintage Arcade Game Restorer.

Joined July 2010
Looking through old projects... Some time ago, I was working on a project that was 1st person. Typical issue: weapons penetrating into walls when close. In a deferred pipeline, everything is rendered from one camera, so classic multiple camera and multi FOV tricks are problematic. Clever line trace and IK systems to animate arms and weapons out of the way were off the table. I am sure that I am by far not the first to think of this, but my solution was to flatten the character along the camera's forward vector in a shader. Here it is viewed from 3rd person so you can see how it works. Fun. #gamedev #unrealengine
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Alan Noon retweeted
The hotspot tool can reason about each individual rect, so it's pretty easy to create interesting effects like this, where I know where each corner is.
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Disappoined to hear official support for the #Atari_VCS is coming to an end. I always thought it was a neat little machine. Looked beautiful too! I wish would have had more time to tinker with it.
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New Street Fighter movie was great! They should have made a game based on the new film. I know a guy… ;) instagram.com/p/DenIQCdgUan/…
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True story.
Every AAA gamedev I know is making their own dream game with AI. They broke open their archive of game ideas they've been dreaming about since forever and are having the time of their lives. They've told me "I've never enjoyed gamedev more than now."
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Alan Noon retweeted
Something I've always wanted: gameplay rewind. It can record gameplay, pause, rewind, fast forward and best of all: resume from any point in the recording
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Are driving games once again going to be the standard for visual benchmark? Incredible.
DLSS 5 is getting to something else #Speedshot
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The only thing that has ever mattered, is what’s on screen.
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Alan Noon retweeted
HERE’S THE SIGN YOU’VE BEEN WAITING FOR- for those of you with side projects, late night coding sessions, the jam sessions with friends/coworkers. Maybe already know you’re a founder- you who follow all the greats, try all the latest AI tech, and have always known you are going to start something. Here’s your chance to build faster and bigger, learn a crazy amount in a short time, and really test yourself in the real world. Bet on yourself. Build your startup with us. SPEEDRUN 008 IS HERE
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Amazing things are happening.
Now that I've got multiplayer support I thought I'd recap all the work that went into this engine. Roughly 6 months of work ( with the later LLM models im sure this could be done faster )
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Let's talk like robots do.
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Alan Noon retweeted
Here's the first project I'm about to release using my own little engine. It's a desktop companion that runs transparently on your desktop. Please wishlist :)
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Late to the party perhaps, but picked up Doom Dark Ages yesterday. 6 chapters in. So far. This is a phenomenal game. I am having a lot of fun with it, and it looks fantastic. I really liked Doom 2016. I really did not like Doom Eternal, primarily because of the weird rhythm mechanics and finger gymnastics required to navigate the world. Dark Ages feels much more grounded and real. I never understood how Gamepass was supposed to work. Gamepass absolutely murdered Dark Ages. A tragedy.
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Amazing what happens when they got rid of Congo's 13th player, Madueke.
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