
Lead Game Designer @1047Games // @PlayEmpulse + @Splitgate Plant from a different biome :100:
Desert
Joined December 2015
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Really proud of how the Crescendo turned out 👀
The damage ramp as you hit shots makes it really rewarding to have good tracking against other humans, while also making it naturally anti-mech since it's much easier to hit consecutive shots.
Let us know what you think!
Hot take: I like this and would prefer it be this way always. Doesn't change the EV of free throws (lots of people seem to think it does), and the less time watching free throws the better imo.
The one free throw rule will be tested at the upcoming NBA summer leagues.
With this rule, any foul that would typically result in one, two or three free throws under standard NBA rules will instead result in a single free throw attempt. That attempt will be worth the same total number of points as the free throws it replaces.
Standard NBA free throw rules will apply during the last two minutes of the fourth quarter and throughout overtime.
akuvo retweeted
When I asked what kind of maps everyone wanted to see in Empulse the response was generally, Larger maps, Titanfall style flow, and settings that lend itself to a more grungier aesthetic.
Well... here's a picture of my recently (first playable) blockout that the team has shared.












