I design and build stuff Follow for UI, motion, and code

Joined September 2014
Built a whole 3D space shooter in @rive_app for Halloween! 🎃 10 haunted worlds, 10 guardians, 12 customizable ships with 27 builds each, and up to 120 FPS. GPU Canvas, custom shaders, scripting, all in a single .riv file. No game engine. #rivehalloweenchallenge contra.com/community/GABqpKZ…
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Hyperdrive ready. Coordinates locked. Punch it! Next stop: another dimension. All in @rive_app
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and one more ship!
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been working on the main menu for Dead Orbit in @rive_app brought 2D artboards into 3D space using GPU Canvas, with custom shaders and scripting built with Rive CLI, everything runs inside a single Rive file Sound on 🔊
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working on a space shooter game in @rive_app this is just a quick look at the hangar so far most of it was put together with Rive CLI, with a lot of the 3D and shader work done through GPU Canvas more of this soon 👨‍🚀
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a whole package of 100 loading animations for iOS apps built with SwiftUI + Metal LoadingKit is almost ready open sourcing the whole thing soon
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this little rail deserved its own post really liking the mix of 2D + 3D + shaders sound on 🔊
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let’s customize some cubezzzz sound on for this one 🔊👀 been playing with 3D + 2D @rive_app made this way too fun to build
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a few glow ups to the sticker machine + the sticker creation flow: - fixed the little hang between picking a photo and getting back to the machine - cleaner on-device cutouts - the card used to pop straight into place. now it lines up, slides in, and clicks - the steam, glow, and sparks got a big upgrade - the baked sticker used to slide out of nowhere. now it actually feeds out from inside the machine and bends as it comes out
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cube lovers, where are you? made a Rubik’s Cube for when your app needs a second to think
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hold to fan out. pick a card. please don’t ask how long this took, can’t say it out loud
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seen those stickers all over your timeline? this is the machine that makes them.
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exploring a new way to navigate between groups
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tiny 3D buttons for my new app 🤏
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browse, gather, rearrange built with SwiftUI
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browse sideways. tap to gather. tap again to focus a photo carousel ↔ bento grid interaction in SwiftUI
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been playing with this open/close interaction 🤏
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made an Airbnb card for some questionable hosts who are you staying with?
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all I did was shine white light in the rest is physics
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