Built a whole 3D space shooter in @rive_app for Halloween! 🎃
10 haunted worlds, 10 guardians, 12 customizable ships with 27 builds each, and up to 120 FPS.
GPU Canvas, custom shaders, scripting, all in a single .riv file. No game engine.
#rivehalloweenchallenge
contra.com/community/GABqpKZ…
Hyperdrive ready.
Coordinates locked.
Punch it!
Next stop: another dimension.
All in @rive_app
been working on the main menu for Dead Orbit in
@rive_app
brought 2D artboards into 3D space using GPU Canvas, with custom shaders and scripting
built with Rive CLI, everything runs inside a single Rive file
Sound on 🔊
a whole package of 100 loading animations for iOS apps
built with SwiftUI + Metal
LoadingKit is almost ready
open sourcing the whole thing soon
let’s customize some cubezzzz
sound on for this one 🔊👀
been playing with 3D + 2D
@rive_app made this way too fun to build
a few glow ups to the sticker machine + the sticker creation flow:
- fixed the little hang between picking a photo and getting back to the machine
- cleaner on-device cutouts
- the card used to pop straight into place. now it lines up, slides in, and clicks
- the steam, glow, and sparks got a big upgrade
- the baked sticker used to slide out of nowhere. now it actually feeds out from inside the machine and bends as it comes out
browse sideways. tap to gather. tap again to focus
a photo carousel ↔ bento grid interaction in SwiftUI
